I'd say it's similiar to L4D in some ways. When there is a bunch of bots
in a same group. In L4D there could be a horde of 30 zombies coming at
you and they still don't count as 30 bots coming at you. It's more of a
"1 bot with 30 dummies".
Some of these bots in MvM might count as one bot, even though there is 1
huge and 4-6 smaller ones in the same group. I might be wrong but
occasionally i think i see more than 26 enemies (bots) on the field at
the same time. CPU usage could be a tad higher, depending on scenario
but the slot count never exceeds 26 bots in MvM.
-ics
13.11.2012 17:22, Kyle Sanderson kirjoitti:
I don't believe so, they use the same amount of CPU and player slots.
Thanks,
Kyle.
On Mon, Nov 12, 2012 at 10:17 PM, Cameron Munroe
<[email protected]>wrote:
Aren't the bots different on regular tf2 and MvM?
On , Russell
Smith wrote:
I run replay on mine, but no AI bots. Today was the
only time I've had a
crash like that happen in recent memory.
On
11/12/2012 9:28 PM, ics wrote:
If i would haved to guess, bots?
-ics ----- Alkuperäinen viesti -----
I have some non-MvM
servers that get stuck occasionally at 100+% CPU that I have to
forcefully kill. I wonder what causes this..
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