Also, it'd help Valve out if admins get their clients to email their crash
dumps to rickmus:
http://forums.steampowered.com/forums/showthread.php?p=33381089#post33381089

On Fri, Nov 16, 2012 at 5:28 PM, wickedplayer494 . <
wickedplayer...@gmail.com> wrote:

> Seeing clients crash all over the place. Any possible fix?
>
>
> On Fri, Nov 16, 2012 at 3:40 PM, Eric Smith <er...@valvesoftware.com>wrote:
>
>> We've released a mandatory update for Team Fortress 2. The notes for the
>> update are below.
>>
>> -Eric
>>
>> ------------------------------
>>
>> Source Engine Changes (TF2, DoD:S, HL2:DM)
>> - Fixed an audio problem for Mac users
>> - Added a new ConVar sv_shutdown_timeout_minutes
>>    - Forces a server to shutdown if it has been requested to do so, even
>> if the server is not empty
>>
>> Team Fortress 2
>> - Added new promo items
>> - Fixed a crash in the class loadout panel for Mac users
>> - Fixed a dedicated server memory leak when running Mann vs. Machine mode
>> - Fixed tf_forced_holiday not properly forcing the holiday mode
>> - Fixed an Mann vs. Machine exploit that allowed permanent
>> ubercharge/critboost effects on non-Mann-Up servers.
>> - Added missing style names for the Plutonidome, Sir Hootsalot, and the
>> Bat Outta Hell
>> - Fixed column header labels being clipped in the scoreboard
>> - Fixed a dedicated server performance issue related to bots
>> - Fixed an incorrect texture for the Jumper's Jeepcap
>> - Fixed team colors for the Voodoo JuJu (Slight Return)
>> - Updated the localization files
>> - Updated cp_gullywash_final1
>>    - Fixed the large curved railing in the Blu Base to mirror the railing
>> in the Red Base
>>    - Fixed Red Capture Point 2 to prevent capping through a wall behind
>> the point
>>
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>>
>
>
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