Today's update is not required for dedicated servers. Yes, steam.inf was updated, but you'll notice there are two version in that file now. The server version was not changed.
As with other optional updates, clients are not forced to get it, but will receive it next time they launch the game. Servers may download the update using the update tool, but are not required to do so. -----Original Message----- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of John Sent: Tuesday, November 20, 2012 5:23 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Optional Update? On 11/20/2012 5:08 PM, Ross Bemrose wrote: > I just saw my TF2 client update and spotted these update notes on the > TF2 blog: > > Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: > Deathmatch have been released. The updates will be applied > automatically when your Steam client is restarted. The major changes > include: > > - Source Engine Changes (TF2, DoD:S, HL2:DM) > * Fixed a client crash in the sound emitter > > - Team Fortress 2 > * Fixed a dedicated server hang in bot pathfinding > * Fixed the tf_zombie entity crashing some servers > > I assume that this is an optional update, since my server didn't > auto-update. This one appears to actually be a required update, as steam.inf was updated. Possibly Valve has made their delayed shutdown method the default for auto-updates, and this is why it hasn't been applied for you yet. -John _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux