>From what I know, source would need to be fully rebuilt. The issue with MultiThreading is built into source and thus we may just hope that Valve updates TF2 to use source 2.
On , Huiren Woo wrote: > Hello, > > Team Fortress 2 has been the most popular multiplayer game out of the > Orangebox and probably even more popular than HL:DM. > There are changes and improvements that must be made to the SRCDS to > maintain its popularity. > > One improvement are highly of most of our concerns, multi-threading support > for Linux servers. > > Multi-threading will improve server performance and with multi-threading > support, Team Fortress 2 servers can even support more than 32 players. > > This means that bots can run more effectively on servers as well. > As you can see in MvM game mode, the game's latency will increase once the > bot waves begin due to bottleneck. > It would be upsetting to get killed by bots who aren't affected by latency > while having at least 40 micro-second increase in latency. > > Another bad thing about being bottleneck is that everything will freeze up > too and will also result in server crashes. > > With multi-thread support, latency will decrease and chances of server > freezing up will also be decreased. > > I hope Valve will take into serious considerations regarding multi-thread > support for srcds. > > Thanks. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [1] -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.gaming-servers.net/ http://www.munroenet.com/ Links: ------ [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux