You're totally correct, setting mp_tournament_allow_non_admin_
restart to 0 on the server prevents the execution of the command (was a bit
bored so I updated a TF2 server). The value isn't replicated to the client,
but it doesn't really matter for this.

Happy Holidays,
Kyle.


On Mon, Dec 24, 2012 at 12:50 PM, Saul Rennison <saul.renni...@gmail.com>wrote:

> Won't setting mp_tournament_allow_non_admin_restart to 0 fix the problem?
>
>
>
> Kind regards,
> Saul Rennison
>
>
> On 24 December 2012 20:15, Kyle Sanderson <kyle.l...@gmail.com> wrote:
>
> > Sorry for the double mail, something like this (
> > http://pastie.org/private/zgaexjbodupsmjty7mfwaw ) should be able to
> work
> > around the problem. It's untested due to Source Multiplayer Dedicated
> > Server (appid 310) being busted on Steam, but it should function
> correctly.
> >
> > Happy Holidays,
> > Kyle.
> >
> >
> > On Mon, Dec 24, 2012 at 11:56 AM, Kyle Sanderson <kyle.l...@gmail.com
> > >wrote:
> >
> > > Looks like the death command is mp_tournament_restart. SourceMod should
> > be
> > > able to easily fix this. There's also a convar
> > > mp_tournament_allow_non_admin_restart that isn't protected (replicated
> or
> > > marked as a cheat), but it defaults to 1, so that's only part of the
> > > problem. Hopefully this is helpful.
> > >
> > > Happy Holidays,
> > > Kyle.
> > >
> > >
> > > On Mon, Dec 24, 2012 at 10:55 AM, Ross Bemrose <rbemr...@gmail.com>
> > wrote:
> > >
> > >> I just saw this on Reddit: http://www.reddit.com/r/tf2/**
> > >> comments/15dacx/psamajor_mann_**vs_machine_exploit/<
> >
> http://www.reddit.com/r/tf2/comments/15dacx/psamajor_mann_vs_machine_exploit/
> > >
> > >>
> > >> Apparently it's possible for clients to alter tournament settings that
> > >> they shouldn't be able to change in MvM mode.
> > >>
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> > >>
> > >
> > >
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