I've seen this twice now. The TF2 server crashes. It auto-restarts. When it comes back-up again, it doesn't use the port number that has been specified (and before the crash it had been using). My guess, is that when the binary crashes, the old port/socket doesn't get released immediately. So, when the binary get's started back up, it's not immediately available - so it picks another port. Needless to say, this is a big deal for servers where many players use their "favorites" list to find. This didn't start with the latest round of TF2 updates. The first time I saw it was back on January 25t - never before. Since then, It's only happened maybe twice - including just now.
Platform: Linux Operating System: CentOS 5.9 Architecture: 32-bit (x86). Recent debug.log file (cleared after last TF2 update): ---------------------------------------------- CRASH: Sat Feb 16 01:05:06 PST 2013 Start Line: ./srcds_linux -secure -game tf +port 29016 -steamport 29116 -debug End of Source crash report ---------------------------------------------- ---------------------------------------------- CRASH: Sat Feb 16 10:15:59 PST 2013 Start Line: ./srcds_linux -secure -game tf +port 29016 -steamport 29116 -debug End of Source crash report ---------------------------------------------- ---------------------------------------------- CRASH: Sat Feb 16 13:10:10 PST 2013 Start Line: ./srcds_linux -secure -game tf +port 29016 -steamport 29116 -debug End of Source crash report ---------------------------------------------- ---------------------------------------------- CRASH: Sat Feb 16 23:00:52 PST 2013 Start Line: ./srcds_linux -secure -game tf +port 29016 -steamport 29116 -debug End of Source crash report ---------------------------------------------- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux