Any news on hl1 games such as czero note that cs1.6 is ported

SavSin
On Feb 20, 2013 8:59 AM, "Fletcher Dunn" <fletch...@valvesoftware.com>
wrote:

> >Does the game being packed in VPK files affect pure_server_whitelist.txt
> in any way?
> That's one of the known issues.  We're still sorting through exactly how
> pure servers will work.  The current behavior works like CS:GO's pure
> servers, and is based on MD5 hashes of the VPK's.  However, if a client
> uses a custom VPK, the server currently won't know how to validate those
> files, and the client will get kicked.  We'll have this problem sorted
> before we release any game.
>
> I cannot say for sure exactly how the new system will work, but it will
> probably be very similar, but maybe with a few cosmetic changes like the
> exact syntax of the file and where it is in the directory structure.  But
> the general answer to the question is that we will support some ability for
> the server to say, "These files must match the files on the server, and
> these other files are allowed to differ from the server."
>
> From: Ross Bemrose [mailto:rbemr...@gmail.com]
> Sent: Tuesday, February 19, 2013 7:19 PM
> To: Half-Life dedicated Win32 server mailing list
> Cc: Fletcher Dunn; Half-Life dedicated Linux server mailing list (
> hlds_linux@list.valvesoftware.com)
> Subject: Re: [hlds] SteamPipe is coming. Download the TF beta
>
> Does the game being packed in VPK files affect pure_server_whitelist.txt
> in any way?
>
> On 2/19/2013 9:36 PM, Fletcher Dunn wrote:
> The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of
> Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe.  Steam's
> new-and-improved content delivery system.  SteamPipe is currently used by
> most games on Steam.
>
> This change will impact server operators in at least two significant ways:
>
>
> *         You will use steamcmd instead of the HLDSUpdateTool to
> install/update the server.
>
> *         The conversion will entail significant changes to the way the
> files appear in the local filesystem on the server and client.  The client
> no longer uses GCF files.  Instead, most assets are packed up into VPK, and
> those VPKs are the same on the server and the client.  The server no longer
> uses 1000's of loose files.
>
> We're using the TF beta to test these changes and identify the bugs, and
> give everybody a chance to make sure their favorite mod or plugin will work
> in the new system.
>
> Everybody is encouraged to download the TF beta!
>
> We've prepared an FAQ that discusses the details of the change and answers
> the questions we anticipate:
> https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491
>
> Please report gameserver related bugs in this mailing list.
>
> Client bugs can be reported through this mailing list, or in the TF beta
> forum.
> http://forums.steampowered.com/forums/forumdisplay.php?f=1038
>
> Thanks for your help, and happy testing!
>
> (And remember, playtime in the beta counts towards item drops in the
> release game.)
>
> - Fletch
>
>
>
>
>
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