Any news on hl1 games such as czero note that cs1.6 is ported SavSin On Feb 20, 2013 8:59 AM, "Fletcher Dunn" <fletch...@valvesoftware.com> wrote:
> >Does the game being packed in VPK files affect pure_server_whitelist.txt > in any way? > That's one of the known issues. We're still sorting through exactly how > pure servers will work. The current behavior works like CS:GO's pure > servers, and is based on MD5 hashes of the VPK's. However, if a client > uses a custom VPK, the server currently won't know how to validate those > files, and the client will get kicked. We'll have this problem sorted > before we release any game. > > I cannot say for sure exactly how the new system will work, but it will > probably be very similar, but maybe with a few cosmetic changes like the > exact syntax of the file and where it is in the directory structure. But > the general answer to the question is that we will support some ability for > the server to say, "These files must match the files on the server, and > these other files are allowed to differ from the server." > > From: Ross Bemrose [mailto:rbemr...@gmail.com] > Sent: Tuesday, February 19, 2013 7:19 PM > To: Half-Life dedicated Win32 server mailing list > Cc: Fletcher Dunn; Half-Life dedicated Linux server mailing list ( > hlds_linux@list.valvesoftware.com) > Subject: Re: [hlds] SteamPipe is coming. Download the TF beta > > Does the game being packed in VPK files affect pure_server_whitelist.txt > in any way? > > On 2/19/2013 9:36 PM, Fletcher Dunn wrote: > The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of > Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe. Steam's > new-and-improved content delivery system. SteamPipe is currently used by > most games on Steam. > > This change will impact server operators in at least two significant ways: > > > * You will use steamcmd instead of the HLDSUpdateTool to > install/update the server. > > * The conversion will entail significant changes to the way the > files appear in the local filesystem on the server and client. The client > no longer uses GCF files. Instead, most assets are packed up into VPK, and > those VPKs are the same on the server and the client. The server no longer > uses 1000's of loose files. > > We're using the TF beta to test these changes and identify the bugs, and > give everybody a chance to make sure their favorite mod or plugin will work > in the new system. > > Everybody is encouraged to download the TF beta! > > We've prepared an FAQ that discusses the details of the change and answers > the questions we anticipate: > https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 > > Please report gameserver related bugs in this mailing list. > > Client bugs can be reported through this mailing list, or in the TF beta > forum. > http://forums.steampowered.com/forums/forumdisplay.php?f=1038 > > Thanks for your help, and happy testing! > > (And remember, playtime in the beta counts towards item drops in the > release game.) > > - Fletch > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux