Nice job! I am definitely giving this a try.

On Thu, Feb 21, 2013 at 3:16 PM, Gavin Langdon <puttabu...@gmail.com> wrote:

> I want to add that there are a lot of GUI elements that don't do anything
> (yet), like the Game Log tab.
>
>
> On Thu, Feb 21, 2013 at 4:12 PM, Vitor F. - Killall <x30...@gmail.com
> >wrote:
>
> > Nice tool!
> >
> > Print screen with csgo and l4d2 server:
> > http://img809.imageshack.us/img809/1504/capturadetelade20130221.png
> >
> > 2013/2/21 David Fountain <savsi...@gmail.com>:
> > > Lo just read the last part. .....
> > >
> > > SavSin
> > > On Feb 21, 2013 1:01 PM, "Gavin Langdon" <puttabu...@gmail.com> wrote:
> > >
> > >> Hello all,
> > >>
> > >> I know a lot of people use the Linux mailing list just because their
> > >> *servers* are linux-based and not their desktops, but with the release
> > of
> > >> TF2 and other games for Linux I thought I'd share a project I've been
> > >> working on.
> > >>
> > >> https://github.com/gavintlgold/rcon-tool is an open-source RCON
> > >> administration tool along the lines of HLSW, written in PyGTK. It
> should
> > >> work on a modern distribution that runs Python and GTK. There is a
> > branch
> > >> for Python 3 as well.
> > >>
> > >> I'm not claiming that this tool is bug-free or feature complete, but
> at
> > its
> > >> current state it seems to work well as a server monitor (logs and
> server
> > >> status, with a ping graph) and a way to send rcon commands without
> > loading
> > >> up the game.
> > >>
> > >> I'd love to get some feedback on it, and I hope I'm helping out others
> > who
> > >> want to manage their game servers from a Linux desktop environment.
> > >>
> > >> Note that I've only really tested this with TF2 servers, though other
> > >> Source games shouldn't have too many issues, if any. It's not going to
> > work
> > >> with non-Source games though.
> > >>
> > >> --Gavin "Benny Hill" L
> > >> _______________________________________________
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> > >>
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> >
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> >
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