My guess is hashes. I was thinking about how custom content will work, do
we edit a file or something? How do we transfer the files?

Thanks,
Kyle
On 27 Feb 2013 14:50, "AnAkIn" <anakin...@gmail.com> wrote:

> How will sv_pure work if it doesn't have the sounds/textures?
>
>
> 2013/2/27 Lambda <lambdace...@gmail.com>
>
> > >Dedicated server: removed textures and sounds from dedicated server
> > distribution.  Installation size reduced by approx 7.5GB
> >
> > This is awesome, thanks!
> >
> >
> > 2013/2/27 Fletcher Dunn <fletch...@valvesoftware.com>
> >
> > > Team Fortress 2 Beta:
> > > * Fix custom audio sometimes using data from wrong sound cache.
> > > * Sound cache for official shipping content now updated with the game,
> > > clients no longer need to compute it
> > > * Misc audio system optimizations
> > > * VPK structure changes.  Deleted "models" and "materials", added
> > > "textures".
> > > * Reordered files in VPK's to optimize load times by limiting disk
> > seeking.
> > > * Dedicated server: removed textures and sounds from dedicated server
> > > distribution.  Installation size reduced by approx 7.5GB
> > > * Synced with TF release
> > >
> > > Please note that, as a result of the VPK reordering, this update will
> be
> > a
> > > large download.  The server download is approximately 500MB.  The
> client
> > > download is approx 2GB.
> > >
> > > Thank you for testing!
> > >
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> >
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