Okay I figured it would be as much. Are there any general statistics on the performance increase of using a vpk over loose files on server and client? I understand this will vary per system and setup but I'm trying to get a grasp on if I have content that changes frequently, is it worth the hassle to repackage as a vpk for the performance increase?
On Mon, Mar 18, 2013 at 9:04 AM, Fletcher Dunn <fletch...@valvesoftware.com>wrote: > If you are willing to modify gameinfo.txt (and be aware that it could get > stomped on each update) you can very easily control the search paths. > > For example, you could run each instance out of a different directory, > using a different gameinfo.txt for each instance. In such a setup, it > would probably be easiest to duplicate the binaries, but the bulk of the > content (VPK files and maps) could easily be shared with appropriate > settings in gameinfo.txt. > > -----Original Message----- > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Winnie the Pooh > Sent: Monday, March 18, 2013 8:50 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Half-Life 2: Deathmatch and Counter-Strike: > Source SteamPipe Betas released > > Thanks, my question was can I have it opt not to mount certain directories > within the custom subfolder. > > I want certain vpks to be mounted and others not. For example, if I run > multiple srcds instances out of the same directory (boo) can I tell it to > not mount the vpks for the other srcds instances? > > Thanks for your response. > On Mar 18, 2013 8:42 AM, "Fletcher Dunn" <fletch...@valvesoftware.com> > wrote: > > > No, the VPK tool only knows how to add files to a VPK (or rebuild it > > from scratch). It does not support any incremental file operations. > > > > Take a look at gameinfo.txt to get more info about which VPKs are > mounted. > > Please note that the Source engine games do NOT work exactly like L4D > > or CS:GO. It mounts the specific VPK's in gameinfo.txt, and any VPK's > > it finds in the custom directory, but other than that, there is no > > auto searching and mounting going on. > > > > -----Original Message----- > > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Winnie the > > Pooh > > Sent: Sunday, March 17, 2013 7:35 PM > > To: Half-Life dedicated Linux server mailing list > > Subject: Re: [hlds_linux] Half-Life 2: Deathmatch and Counter-Strike: > > Source SteamPipe Betas released > > > > Is there a way to remove files from a VPK? Or is the only way to > > recreate the VPK? > > > > Is there a to specify sub-directories or .vpks you do not want > > mounted/searched by a a srcds instance? > > > > > > On Sat, Mar 16, 2013 at 10:19 AM, Denis Eliseev <lisee...@yandex.ru> > > wrote: > > > > > [css32@game ~/beta/css-dm-1/bin]$ ls | grep vp vphysics_srv.so > > > > > > HL2DM/TF2Beta servers don't have vpk tool too (at least on linux). I > > > don't know about DoD:S, but I think that this file missing at least > > > on all Linux servers > > > > > > 16.03.2013, 20:44, "Fletcher Dunn" <fletch...@valvesoftware.com>: > > > > We should be shipping a version of the VPK tool with all client > > > > and > > > server distributions. If one is missing, it's a bug. > > > > > > > > -----Original Message----- > > > > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Winnie the > > > Pooh > > > > Sent: Friday, March 15, 2013 8:46 PM > > > > To: Half-Life dedicated Linux server mailing list > > > > Subject: Re: [hlds_linux] Half-Life 2: Deathmatch and Counter-Strike: > > > Source SteamPipe Betas released > > > > > > > > Does anyone see vpk_linux32 with their beta servers? > > > > > > > > On Fri, Mar 15, 2013 at 11:44 AM, Fletcher Dunn < > > > fletch...@valvesoftware.com > > > > > > > >> wrote: > > > >> Ah, OK, that is a bug. The client is putting it in the wrong > folder. > > > >> The file's logical name should be "maps/de_dust2_unlimited.bsp". > > > >> The "custom\bks" bit is particular to your server and the client > > > >> shouldn't know about it. (Aside from its coincidental presence > > > >> in the URL.) > > > >> > > > >> We tested custom map download in the TF beta. I'm not sure what > > > >> might be different for cstrike. > > > >> > > > >> Thanks for reporting that problem. > > > >> > > > >> -----Original Message----- > > > >> From: hlds_linux-boun...@list.valvesoftware.com [mailto: > > > >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Denis > > > >> Eliseev > > > >> Sent: Friday, March 15, 2013 11:30 AM > > > >> To: Half-Life dedicated Linux server mailing list > > > >> Subject: Re: [hlds_linux] Half-Life 2: Deathmatch and > Counter-Strike: > > > >> Source SteamPipe Betas released > > > >> > > > >> Yes, I'm using FastDL server. Real path on server is > > > >> cstrike/custom/bks/maps/de_dust2_unlimited.bsp, client > > > >> requiesting it from FastDL normally, request is "GET > > > >> /loads/cstrike/custom/bks/maps/de_dust2_unlimited.bsp HTTP/1.1", > host: > > > " > > > >> css32.ru", referrer: "hl2://77.232.128.228:27033" > > > >> (sv_downloadurl is css32.ru/loads/cstrike), and download it to > > > >> cstrike\download\custom\bks\maps\de_dust2_unlimited.bsp , but > > > >> can't load map from custom dir. > > > >> > > > >> 15.03.2013, 22:21, "Fletcher Dunn" <fletch...@valvesoftware.com>: > > > >>> Hm, the client should not be downloading it to > > > >> cstrike\download\custom\bks\maps. Downloaded files should be > > > >> placed into the download folder. So, it should have ended up on > > > >> the client as > > > >>> cstrike\download\maps\de_dust2_unlimited.bsp > > > >>> > > > >>> Are you using the FastDL server? > > > >>> > > > >>> If you can confirm that the client is not downloading the file > > > >>> to the > > > >> correct location, please file a bug in github. > > > >>> https://github.com/ValveSoftware/Source-1-Games > > > >>> > > > >>> Thanks again for testing. > > > >>> > > > >>> -----Original Message----- > > > >>> From: hlds_linux-boun...@list.valvesoftware.com [mailto: > > > >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Denis > > > >> Eliseev > > > >>> Sent: Friday, March 15, 2013 11:12 AM > > > >>> To: Half-Life dedicated Linux server mailing list > > > >>> Subject: Re: [hlds_linux] Half-Life 2: Deathmatch and > > Counter-Strike: > > > >> Source SteamPipe Betas released > > > >>> Bug? Or it's normal behaivor? I copied map to > > > >> cstrike/custom/myservername/maps, server starting normally, > > > >> client downloading it to cstrike\download\custom\bks\maps, but > > > >> after download it disconnecting with "Missing map > > > >> maps/de_dust2_unlimited.bsp, disconnecting". > > > >>> If I put map in "old style" cstrike/maps, it downloads to > > > >> cstrike\download\maps and starting on client normally, so I can > > > >> connect to server. > > > >>> 15.03.2013, 20:19, "Fletcher Dunn" <fletch...@valvesoftware.com>: > > > >>>> A patch for the beta Counter-Strike:Source server and client > > > >>>> has been > > > >> released. > > > >>>> The game is ready for testing. > > > >>>> > > > >>>> -----Original Message----- > > > >>>> From: hlds_linux-boun...@list.valvesoftware.com [mailto: > > > >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher > > > >> Dunn > > > >>>> Sent: Thursday, March 14, 2013 7:59 PM > > > >>>> To: Half-Life dedicated Win32 server mailing list ( > > > >> h...@list.valvesoftware.com); Half-Life dedicated Linux server > > > >> mailing list (hlds_linux@list.valvesoftware.com); > > > >> hlds_annou...@list.valvesoftware.com > > > >>>> Subject: Re: [hlds_linux] Half-Life 2: Deathmatch and > > > Counter-Strike: > > > >> Source SteamPipe Betas released > > > >>>> Well, the Counter-strike:Source server just released doesn't > boot. > > > >> Whoops! > > > >>>> This will be fixed tomorrow. > > > >>>> > > > >>>> If you want to start the download now and let it run, the > > > >>>> bandwidth > > > >> won't be wasted. The patch tomorrow with the fix will be small. > > > >>>> My apologies. > > > >>>> > > > >>>> From: hlds-boun...@list.valvesoftware.com [mailto: > > > >> hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn > > > >>>> Sent: Thursday, March 14, 2013 7:19 PM > > > >>>> To: Half-Life dedicated Linux server mailing list ( > > > >> hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 > > > >> server mailing list (h...@list.valvesoftware.com); > > > >> hlds_annou...@list.valvesoftware.com > > > >>>> Subject: [hlds] Half-Life 2: Deathmatch and Counter-Strike: > > > >>>> Source > > > >> SteamPipe Betas released > > > >>>> SteamPipe Betas have been released for Half-Life 2: > > > >>>> Deathmatch and > > > >> Counter-Strike: Source. > > > >>>> For each game, we have released a SteamPipe version of the > > > >>>> dedicated > > > >> server, which is a separate installation that should be > > > >> installed using the SteamCMD tool, and a client beta that you can > opt in to. > > > >>>> The regular (non-beta) dedicated server and client are not > > > >>>> affected by > > > >> this beta. > > > >>>> Further information about the SteamPipe conversion of the > > > >>>> Source > > > >> engine games can be found here: > > > >>>> > > > >>>> https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2 > > > >>>> 49 > > > >>>> 1 > > > >>>> > > > >>>> We will keep the games in beta as long as significant bugs > > > >>>> are being > > > >> reported. You can help ensure that your favorite feature works > > > >> without any disruption by helping to test it! In particular, the > > > >> following features are sensitive to the filesystem changes and > > > >> could > > > use extra testing: > > > >>>> * Custom maps and server-side mods, and downloading of > > > custom > > > >> content from servers. > > > >>>> * Pure servers > > > >>>> > > > >>>> Thanks for testing! > > > >>>> _______________________________________________ > > > >>>> To unsubscribe, edit your list preferences, or view the list > > > >>>> archives, > > > >> please visit: > > > >>>> > > > >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_li > > > >>>> nu > > > >>>> x > > > >>>> > > > >>>> _______________________________________________ > > > >>>> To unsubscribe, edit your list preferences, or view the list > > > >>>> archives, > > > >> please visit: > > > >>>> > > > >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_li > > > >>>> nu > > > >>>> x > > > >>> _______________________________________________ > > > >>> To unsubscribe, edit your list preferences, or view the list > > > >>> archives, > > > >> please visit: > > > >>> > > > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_lin > > > >>> ux > > > >>> > > > >>> _______________________________________________ > > > >>> To unsubscribe, edit your list preferences, or view the list > > > >>> archives, > > > >> please visit: > > > >>> > > > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_lin > > > >>> ux > > > >> _______________________________________________ > > > >> To unsubscribe, edit your list preferences, or view the list > > > >> archives, please visit: > > > >> > > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linu > > > >> x > > > >> > > > >> _______________________________________________ > > > >> To unsubscribe, edit your list preferences, or view the list > > > >> archives, please visit: > > > >> > > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linu > > > >> x > > > > > > > > -- > > > > -Winnie the Pooh > > > > TimetoKill.net > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > > > > archives, > > > please visit: > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > > > > archives, > > > please visit: > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > > > > > > -- > > -Winnie the Pooh > > TimetoKill.net > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > -- -Winnie the Pooh TimetoKill.net _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux