There are different techniques.
Some providers use the anonimous login and install a full server for
each IP:PORT. Addons have to be updated for each install as well.
Others have a full install too but they rsync with a master either
scheduled or on restart.
A less HDD and IO consuming way are symlinks. There you have one
masterserver and the customers have the slaves. Meaning the custoemr has
all folders, configs, inis and such but only links towards files like
srcds_run, maps, binaries and so on.
The symlink concept can be improved by one or multiple centralised
imageservers. You keep that one up to date with autoscripts like
nemruns srcdscheck or other tools which are using the steam api. All
the other masterservers are consuming the updates via rsync or ftp sync
from the imageserver. That way you can push all kind of updates, even
for addons like metamod, sourcemod and such quite fast to all of your
customers.
Am 21.03.2013 12:58, schrieb Andre Müller:
GSP with Teklab are using in the most cases single installtion. Every has
it's own steamcmd.
I'm currently working on a script, to use cenralisized updates.
Easy WI supports already the master-slave concept and is updating only one
server, the master.
Am 21.03.2013 12:51 schrieb "Jesse Molina" <je...@opendreams.net>:
Does SteamCMD have a -nobootstrapupdate like the HLDSUpdateTool has?
If not, consider this is a feature request. This is a pain for any kind
of multi user environment.
In my case, I have different user accounts and don't really want 1xN
installations for number of accounts.
What are the GPSs doing? One SteamCMD installation per customer?
Probably.
--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608
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