I know, I saw Nicholas Hasting starting builds last night with patch notes of updated TF2 game data. I used the latest 1.4.8 snapshot, which as of this morning is still the latest.

On 4/30/2013 9:51 AM, Scipizoa wrote:
No no they released the new dev build snapshot last night late that works with steampipe suppidly, i just updated mine and no more segfualt crashes for me, :P

On 4/30/2013 12:50 PM, Russell Smith wrote:
I'm using the latest snapshot of Sourcemod on all the servers. Only one has this problem oddly enough.

On 4/30/2013 9:48 AM, Scipizoa wrote:
I've had this issue before with sourcemod, the latest dev build snapshot works with steampipe and i no longer have the seg faults, so if you use sourcemod try updating it

On 4/30/2013 12:46 PM, Russell Smith wrote:
I've converted all 4 of my servers over to use SteamPipe. I have them symlinked to a master copy of the binaries, but each instance has its own addons/cfg/downloads/logs and replay folders.

3/4 of the servers work fine as far as I can tell, though they haven't got any peak traffic yet so hard to say for certain. However one of them is crashing as soon as a player joins and picks a class.

In the console I see:
Segmentation fault (core dumped)
BFD: Warning: /home/tf2server/servers/tf2/blu/core is truncated: expected core file size >= 550031360, found: 1179648.
Cannot access memory at address 0xf77b28f0
Cannot access memory at address 0xffe2e36c
/home/tf2server/servers/tf2/blu/debug.cmds:4: Error in sourced command file:
Cannot access memory at address 0xf77b28f0

Contents of the debug log here:
http://pastebin.com/i5QaLjwz

All servers are running MM 1.9.3, SourceMod 1.4.8-hg3622.

Any ideas?

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