Is there a particular reason why certain official Valve maps/gamemodes are not obeying this? We're having an issue where several maps will immediately end mid round when the mp_timelimit is reached rather than waiting until the round ends.
We could use mp_maxrounds instead, but I'd prefer if this just worked as advertised. Thanks _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux