another example of this problem http://www.youtube.com/watch?v=GdMrrMrkous&feature=youtu.be
W dniu 2013-06-05 01:50, Krzysztof Warzecha pisze:
Hello, I have here up-to-date hlds server (cs16) with sv_voiceenable 1. On net_graph I can see choke value raising when players are using voip (by about 10 points per one speaking player). I was asked to fix this and honestly I'm out of ideas. I'm not sure yet if choke value here actually affects game. This is how it looks like: http://hiciu.org/cs-choke.mkv, and this is how net_graph 2 looks like when people talk via voip: http://hiciu.org/cs-choke-netgraph.png (the little white dots above chart were players speaking). As far as I understand choke value says how much packets are queued on server to be send to me (because of sv_maxrate, sv_maxupdaterate and client settings). I've tried to fiddle with these settings but it looks like I can only make it worse. Now I have: sv_maxrate : 25000, sv sv_maxupdaterate : 102 sv_minrate : 10000, sv sv_minupdaterate : 100 sys_ticrate : 533 and default settings on client side. Is there anything I can do to eliminate choke here? Can it affect gameplay? -- Krzysztof Warzecha _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
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