Yes, that fix is included in the next update, too.

-Eric


-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Thursday, June 06, 2013 3:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update released

I've been hearing that the "hatless" hats (Baseball Bill's Sports Shine, Texas 
Slim's Dome Shine, and Ritzy Rick's Hair Fixative) are crashing with the stock 
HUD.

On 6/6/2013 6:12 PM, Eric Smith wrote:
> We planned to have the next update released by now, but we ran into a few 
> problems during testing. I'm not sure when the release will be ready. The 
> current client crash workaround is to disable custom HUDs or check with the 
> custom HUD designer to see if there's an update.
>
> -Eric
>
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank
> Sent: Thursday, June 06, 2013 2:58 PM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update released
>
> Was this fix to be pushed out today or did I miss it last night as I've not 
> seen one.
>
> Not sure if its related but when you are viewing the kits and let's say you 
> are using a scorching effect it looks all blocky over the head or hat.
> I've not seen this cause a crash but just throwing it out there if we are 
> still waiting on this perhaps its tied in together or something else needed 
> to be addressed.
>
>
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric 
> Smith
> Sent: Wednesday, June 05, 2013 8:55 PM
> To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated 
> Linux server mailing list (hlds_linux@list.valvesoftware.com)
> Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update released
>
> We're fixing a client crash for clients that use custom HUDs. Some of the 
> custom HUD authors have already released fixes, but we'll have a client fix 
> released soon.
>
> -Eric
>
>
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