That's odd... are you sure your server is using the right
mapcyclefile? I have never run into this problem.

On Wed, Jun 12, 2013 at 8:39 PM, Saint K. <[email protected]> wrote:
> I applied the command "mp_mapcycle_empty_timeout_seconds" to my cfg, but now 
> it's randomly causing the server to switch to normal maps, rather than 
> switching to mbm maps.
>
> Saint K.
> ________________________________________
> From: [email protected] 
> [[email protected]] on behalf of Rudy Bleeker 
> [[email protected]]
> Sent: 10 June 2013 09:45
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] MvM server lock or.. some problem
>
> If a mapchange fixes the issue you might want to consider putting
> mp_mapcycle_empty_timeout_seconds in your config file. It specifies
> the maximum number of seconds the server can be empty, so without
> players on it (and bots don't count) before the server will
> automatically change the map. I've been using this for a while now and
> have never run into the issue described here.
>
> I suspect the reason that it was first noticed on Wave 666 is because
> it's a long grind, so there's a bigger chance at bots getting stuck
> somewhere and start eating up extra slots.
>
> On Mon, Jun 10, 2013 at 7:47 AM, Yun Huang Yong <[email protected]> wrote:
>> Yep there's supposed to be 22 slots for bots, 6 for players, and remaining 4
>> are specs.
>>
>> The question is why the early bots are continuing to hold player slots even
>> after they're dead.  It's because of these stuck bots that when new bots
>> spawn (as they are supposed to according to the mission) you end up with 5
>> player slots left, 4 slots left etc.
>>
>> Note that when the player slots are being eaten the 4 spec slots have
>> already gone.
>>
>>
>> On 10/06/2013 3:07 PM, ics wrote:
>>>
>>> Yeah that could be it and it's not wave 666 only. The extra slots might
>>> get eaten by bots that never leave, thus making the server impossible to
>>> enter, except for one person. Whenever someone leaves, bots fill in.
>>>
>>> -ics
>>>
>>> Yun Huang Yong kirjoitti:
>>>>
>>>> Sounds like this bug:
>>>> https://github.com/ValveSoftware/Source-1-Games/issues/301
>>>>
>>>> I guess it's not Wave666 specific and I saw it there only because it's
>>>> our busiest MvM server.
>>>>
>>>> I haven't had a chance to see if the "stuck" bots are actually in the
>>>> game/map.
>>>>
>>>> On 10/06/2013 3:49 AM, 1nsane wrote:
>>>>>
>>>>> Had something similar happen on Valve's Mann Up servers:
>>>>> Someone quit and the server would only let up to 5 people join. Checking
>>>>> game info in game showed the server at 5/5.
>>>>>
>>>>> Another guy left, it was down to 4/4. In the end everyone had to
>>>>> abandon,
>>>>> happened at the last wave too.
>>>>>
>>>>> I saw this happen multiple times.
>>>>>
>>>>>
>>>>> On Sun, Jun 9, 2013 at 12:21 PM, ics <[email protected]> wrote:
>>>>>
>>>>>> This is the same problem that i randomly have, there are bots on the
>>>>>> server, kind of, but only one person can connect at a time and bots
>>>>>> never
>>>>>> leave or round does not reset. They are stuck there. Server restart
>>>>>> fixes
>>>>>> it though.
>>>>>>
>>>>>> -ics
>>>>>>
>>>>>> Peter Lindblom kirjoitti:
>>>>>>
>>>>>>   We have one MvM server with some problem that is odd and its been
>>>>>> this
>>>>>>>
>>>>>>> way long time now and I cant show any logs with any data but this
>>>>>>> is how
>>>>>>> its is:
>>>>>>>
>>>>>>> The server gets empty but on our hlxce site its showing that its
>>>>>>> populated with MvM-bots, at this point none can connect to the
>>>>>>> server and
>>>>>>> get in.
>>>>>>> If I change map with hlsw or in the console, the time the server is
>>>>>>> down
>>>>>>> is twice or triple a normal map-change is.
>>>>>>> After that the server usual get filled within some minutes!
>>>>>>>
>>>>>>> - I have not English as my first language as you might have guess.
>>>>>>>
>>>>>>> Peter
>>>>>>> Sweden
>>>>>>>
>>>>>>>
>>>>>>> ics skrev 2013-06-09 11:20:
>>>>>>>
>>>>>>>> MvM servers? There's lots of empty servers around and not enough
>>>>>>>> players. Some people here said not having players and then later on
>>>>>>>> suddenly had full servers.
>>>>>>>>
>>>>>>>> -ics
>>>>>>>>
>>>>>>>> Miika kirjoitti:
>>>>>>>>
>>>>>>>>> After the Steampipe conversion, I am still having random issues
>>>>>>>>> with my
>>>>>>>>> TF2 servers randomly disappearing from the server browser.
>>>>>>>>>
>>>>>>>>> Sometimes they all show up, other times some of them are completely
>>>>>>>>> missing when searching for them and sometimes all of them do not
>>>>>>>>> show up at
>>>>>>>>> all!
>>>>>>>>>
>>>>>>>>> Our servers are literally dying because of this issue and I have no
>>>>>>>>> clue what is causing this. Anyone else had this sort of issues
>>>>>>>>> before and
>>>>>>>>> managed to fix it?
>>>>>>>>> ______________________________**_________________
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>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
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>>>>>>>> please visit:
>>>>>>>>
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>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
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>>>>>>> please visit:
>>>>>>>
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>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
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>>>>>>
>>>>>>
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>>>>>
>>>>
>>>>
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>>>
>>>
>>>
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>>>
>>
>>
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>
>
>
> --
> Idleness is not doing nothing. Idleness is being free to do anything.
>   - Floyd Dell
>
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