Sorry. I thought I had disabled SM to test if it was still of an issue, 
however, apparently I hadn't.

Ignore the message, it's an issue with SM or a plugin/extention.

Cheers,
________________________________________
From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Rudy Bleeker 
[rblee...@gmail.com]
Sent: 15 July 2013 13:06
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] incorrect playercount MVM servers

I've been monitoring, but the issue does not seem to occur on my
vanilla MvM server (no SM/MM).

On Mon, Jul 15, 2013 at 9:31 AM, Saint K. <sai...@specialattack.net> wrote:
> Hi,
>
> From a few updates back (somewhere like 2 months ago) we have a problem at 
> our MVM servers that it reports the wrong player count.
>
> This happened when players are present at the server during a mapchange. If 
> there are 4 out of 6 players active during the mapchange, the server will 
> show 0/6 after the mapchange. If 2 more players join (and thus making the 
> server full), it shows 2/6, and so on.
>
> Is anyone here experiencing the same issue, or have any idea how to fix this?
>
> The player count is incorrectly shown in the steam browser, HLSW and if we 
> manually query the server.
>
> If you do "status" on the server the player count is incorrect as well, 
> however you do see al the players and their steamid's listed.
>
> Cheers,
>
> Saint K.
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--
Idleness is not doing nothing. Idleness is being free to do anything.
  - Floyd Dell

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