Also, if you backstab someone with the Your Eternal Reward or Wanga Prick, your character portrait will continually trigger their action item's sounds. Not sure if the other players can hear that or not (probably not, but I'm not sure).

On 8/29/2013 1:54 PM, ics wrote:
Change class in spawn while having high5 in action slot for each class. Does it every damn time.

-ics

Doctor McKay kirjoitti:
I haven't experienced this with the high-five taunt as it would normally be
used, but I have noticed the mini-me doing the high-five animation
semi-randomly.


Dr. McKay
www.doctormckay.com


On Thu, Aug 29, 2013 at 4:03 AM, Erik-jan Riemers <riem...@binkey.nl> wrote:

I am sure this is a bug, even the engy can go into "build" mode on respawn.
Constantly have to change weapon when you eureka away.


2013/8/28 Gordon Reynolds <thisisgordonsem...@gmail.com>

I like to keep my Halloween Goodie Cauldron, or the Manniversary Package
equipped, I hope this won't use it!


On Wed, Aug 28, 2013 at 2:37 PM, Ross Bemrose <rbemr...@gmail.com>
wrote:
So, apparently the new 3D character portraits cause players to
automatically use their action slot items when they spawn.  For some
reason
they don't do the animation parts of it, but the sounds still play.

Why am I mentioning this on the server mailing lists? Because if a
server
forces a player to equip an item their class usually can't equip, they
repeatedly use the action slot item.  Needless to say, if the player
has
one of the taunts equipped, this breaks Randomizer; Vs. Saxton Hale;
Freak
Fortress 2; and other game modes that rely on custom items.

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