If the soldier doesn't profit from the arrow when having equalizer or escape 
plan equipped, the arrow should go thru them imo. Tbh, I do not find that a 
bug... medic spends a arrow... eh syringe on it. The previous working was 
really how I envisioned the blocked healing. Objects like a healthkit are also 
bumped into and applied with those, so I found it normal for a syringe to still 
work for health. 

tbh, all the "fun" side stuff is being patched out, croc set of sniper is 
useless now etc. One would almost make a new mod where all those where put back 
in working order.




>________________________________
> From: Eric Smith <er...@valvesoftware.com>
>To: "Half-Life dedicated Linux server mailing list 
>(hlds_linux@list.valvesoftware.com)" <hlds_linux@list.valvesoftware.com>; 
>"Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com)" 
><h...@list.valvesoftware.com>; "'hlds_annou...@list.valvesoftware.com' 
>(hlds_annou...@list.valvesoftware.com)" <hlds_annou...@list.valvesoftware.com> 
>Sent: Monday, 16 September 2013, 23:10
>Subject: [hlds_linux] Mandatory TF2 update released
> 
>
>We've released a mandatory update for TF2. The notes for the update are below. 
>The new version is 1909615.
>
>-Eric
>
>--------------------------
>
>- Fixed a noclip exploit related to dueling and coaching
>- Fixed clients not being able to run on WindowsXP
>- Fixed The Filamental displaying the burning material in DirectX8
>- Fixed an exploit that allowed Strange counters to be incremented negatively
>- Fixed The Crusader's Crossbow healing teammates with The Equalizer or The 
>Escape Plan deployed
>- Fixed The Expert's Ordnance, The Hibernating Bear, and The Medieval Medic 
>item sets not listing their associated hats
>- Updated The Sticky Jumper to only allow 2 active stickybombs at a time
>- Updated The Rump-o'-Lantern
>   - Fixed stock Medic not being able to equip it
>   - Fixed not using the correct materials when equipped by the Medic
>
>_______________________________________________
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>
>
>
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