IMH(f)O, variety is a big deal.  Different server operators, with
different tastes, results in different communities, to suit different
players tastes.

However, some players only like to play stock maps and deal with a
pre-defined world-view of what is possible/expected in the behaviour
game.  QuickPlay helps those players/noobs/whatever find what they
want.

So, I definately see the value in QuickPlay.  I just wish there was
more of an equal footing between QuickPlay and non-QuickPlay in the
interface.  Maybe there should be two equal-size / equally-marketed
buttons - "Find QuickPlay Game" and "Find Customized Game" or
something like that.

>From a playing perspective, I think servers the enforce something that
the player can not close (and have the audio stop when it closes) is a
very bad thing.  I think the MOTD changes aren't targeting
advertising/donation schilling necessarily - so much as that "WTF? I
can't close this shiz and start playing right now?" effect.

On a side note, if you are paying $30 for a server that can only host
a single TF2 dedicated server instance - you are paying too much!

I am using a VPS provider and paying that much - but able to host
multiple instances of TF2 (32-player), CS:S and several GoldSrc
stufff.  Contrary to what I expected, my VPS is working better than
any normal "dedicated" I have ever rented.  I also found that VPS's
hosted on Virtuozzo or OpenVZ perform better than KVM ones (even with
specific resources "dedicated" to the KVM machine) - again, the
opposite of what I expected.

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