IMH(f)O, variety is a big deal. Different server operators, with different tastes, results in different communities, to suit different players tastes.
However, some players only like to play stock maps and deal with a pre-defined world-view of what is possible/expected in the behaviour game. QuickPlay helps those players/noobs/whatever find what they want. So, I definately see the value in QuickPlay. I just wish there was more of an equal footing between QuickPlay and non-QuickPlay in the interface. Maybe there should be two equal-size / equally-marketed buttons - "Find QuickPlay Game" and "Find Customized Game" or something like that. >From a playing perspective, I think servers the enforce something that the player can not close (and have the audio stop when it closes) is a very bad thing. I think the MOTD changes aren't targeting advertising/donation schilling necessarily - so much as that "WTF? I can't close this shiz and start playing right now?" effect. On a side note, if you are paying $30 for a server that can only host a single TF2 dedicated server instance - you are paying too much! I am using a VPS provider and paying that much - but able to host multiple instances of TF2 (32-player), CS:S and several GoldSrc stufff. Contrary to what I expected, my VPS is working better than any normal "dedicated" I have ever rented. I also found that VPS's hosted on Virtuozzo or OpenVZ perform better than KVM ones (even with specific resources "dedicated" to the KVM machine) - again, the opposite of what I expected. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux