On 11/01/2014 16:54, Frank wrote:
Anyone know the answer to this problem or is this just something that
players have to live with?
I keep getting reports on it from my clients/players but I have no answer
for them.

If they're asking you, tell them it's unusually high sunspot activity.

Client crashes are usually caused by a bug that Valve will fix at some point.
Although I can't say I've noticed any problems if you have many users
triggering the same problem its unlikely any change they have done is
causing it.

You could get specs from them and look for a pattern - there are
loads of ways to waste their time until the fix arrives - support 101
does most of them "Try rebooting" "verify your cache" "reinstall
windows" "replace all your hardware bit by bit" "monitor your temps"
"tell us your specs" "remove any overclocking" "disable your AV and firewall and
see if it works"

All of these, not necessarily in that order, might keep them busy for a bit while the bug is fixed :-)

Although FWIW, exception 8000003 is a breakpoint instruction.
Which might suggest it's hitting some debug code that,
when the developer is testing it, would jump into the debugger.

I doubt valve develop libcef.dll, so it's unlikely their debug code,
maybe the way they are using the library is triggering the issue?

Either way, go back in there, chill those trigger fingers out and wait for the fix that should be coming directly.

--
Dan
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