McKay basically covered the issue I was referring to.  In our case
(since we don't use a GSP):
> Servers can spontaneously combust in my experience when set to a maxplayers
> value over 32.

I know 32 player servers aren't "officially" supported, so that may play
a big part of it.  Our experiences with this is a bit outdated since we
haven't run 32 player servers in this manner for at least 8 months, if
not a full year.  I'm not sure if it will affect 24 player servers in
the same way, but it is a concern.  I guess it might be best to just
wait and see if the problem still exists.

I certainly feel for those using GSPs with this new rule, but I can see
why kicking players for reserved slots is considered unacceptable for
those servers in the quickplay pool.  It was never an ideal solution to
begin with.



On 2/5/2014 4:28 PM, Fletcher Dunn wrote:
> What's the problem with overfull servers?  Can you not set visiblemaxplayers 
> to 24 and allow players with reserved slots to join past 24?
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jake Forrester
> Sent: Wednesday, February 05, 2014 4:23 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Important changes to TF2 coming soon
>
> Oh happy day!
>
> Thank you for taking all our concerns to heart and actually fixing quite a 
> few of the problems that have been around for years.  I'm actually giddy with 
> the changes.
>
> The only thing I can see being an issue now is this:
>>   * Kicking players to make room for reserved slots
>>
> I agree that it's lame to kick players for reserved slots, but there
> isn't a great method to support reserved slots right now.   A long time
> ago we used to allow reserved slot players to connect when the server was 
> full without kicking anyone (ex: 25/24 players), but srcds seemed to have 
> issues with greater than 24 players.  Are there any plans to support 
> over-full servers like this?  I think the donor-based communities are 
> probably the ones with the most contributions to the TF2 community as a 
> whole, and they're the ones that tend to give out reserved slots as incentive 
> to donate.  Some legitimate way to allow reserved slots without hurting 
> quickplay eligibility would be /very/ nice.
>
> All in all, amazing update Fletcher.  I'm glad to see the QP issues being 
> addressed, and the gameserver accounts becoming a reality.
>


-- 

Jake Forrester
Owner / Web Developer
FirePowered LLC
w: https://firepoweredgaming.com
e: j...@ranndesigns.com


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