McKay basically covered the issue I was referring to. In our case (since we don't use a GSP): > Servers can spontaneously combust in my experience when set to a maxplayers > value over 32.
I know 32 player servers aren't "officially" supported, so that may play a big part of it. Our experiences with this is a bit outdated since we haven't run 32 player servers in this manner for at least 8 months, if not a full year. I'm not sure if it will affect 24 player servers in the same way, but it is a concern. I guess it might be best to just wait and see if the problem still exists. I certainly feel for those using GSPs with this new rule, but I can see why kicking players for reserved slots is considered unacceptable for those servers in the quickplay pool. It was never an ideal solution to begin with. On 2/5/2014 4:28 PM, Fletcher Dunn wrote: > What's the problem with overfull servers? Can you not set visiblemaxplayers > to 24 and allow players with reserved slots to join past 24? > > -----Original Message----- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jake Forrester > Sent: Wednesday, February 05, 2014 4:23 PM > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Important changes to TF2 coming soon > > Oh happy day! > > Thank you for taking all our concerns to heart and actually fixing quite a > few of the problems that have been around for years. I'm actually giddy with > the changes. > > The only thing I can see being an issue now is this: >> * Kicking players to make room for reserved slots >> > I agree that it's lame to kick players for reserved slots, but there > isn't a great method to support reserved slots right now. A long time > ago we used to allow reserved slot players to connect when the server was > full without kicking anyone (ex: 25/24 players), but srcds seemed to have > issues with greater than 24 players. Are there any plans to support > over-full servers like this? I think the donor-based communities are > probably the ones with the most contributions to the TF2 community as a > whole, and they're the ones that tend to give out reserved slots as incentive > to donate. Some legitimate way to allow reserved slots without hurting > quickplay eligibility would be /very/ nice. > > All in all, amazing update Fletcher. I'm glad to see the QP issues being > addressed, and the gameserver accounts becoming a reality. > -- Jake Forrester Owner / Web Developer FirePowered LLC w: https://firepoweredgaming.com e: j...@ranndesigns.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux