What about cosmetic items from surrounding players stacking on every
player and following them like a windows mouse trail?
And players walking death animation where killed player dropped as
ragdoll but also left to walk on place he was killed?
06.11.2014 04:10, Eric Smith wrote:
That was the 'map-placed buildings being removed from the map' fix. It didn't
only affect payload carts.
-Eric
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jordan Olling
Sent: Wednesday, November 05, 2014 6:07 PM
To: Half-Life dedicated Win32 server mailing list
Cc: hlds_annou...@list.valvesoftware.com; Half-Life dedicated Linux server
mailing list
Subject: Re: [hlds] Mandatory TF2 update released
What about the payload cart?
On Wed, Nov 5, 2014 at 6:05 PM, Eric Smith
<er...@valvesoftware.com<mailto:er...@valvesoftware.com>> wrote:
We've released a mandatory update for TF2. The notes for the update are below.
The new version number is 2477238.
-Eric
-----------------------------------------
- Fixed a client crash related to the main menu
- Fixed players not creating gibs when they are killed
- Fixed player glow effects not drawing correctly
- Fixed the Rescue Ranger being able pick-up buildings through walls
- Fixed map-placed buildings being removed from the map during a round restart
- Fixed sentry guns having ammo if they finished building after a Merasmus
curse had started
- Fixed Engineers being able to pick-up buildings during Merasmus's
third-person curses
- Updated the string used to display the kill stat for the Strange Horseless
Headless Horseman's Headtaker
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