And beta maps are still valve server exclusive for quickplay? :(

At the moment I can't even find any valve servers for it using quickplay.

On Mon, Dec 22, 2014 at 8:16 PM, Eric Smith <er...@valvesoftware.com> wrote:

> Set "tf_powerup_mode 1" and then changelevel to ctf_foundry or ctf_gorge.
>
> -Eric
>
>
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank
> Sent: Monday, December 22, 2014 5:14 PM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] Mandatory TF2 update released
>
> Any detailed information on what is needed server side to setup this beta
> gamemode for those of us that run lonely community servers?
>
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
> Sent: Monday, December 22, 2014 8:11 PM
> To: Half-Life dedicated Linux server mailing list; '
> hlds_annou...@list.valvesoftware.com'; Half-Life dedicated Win32 server
> mailing list
> Subject: [hlds_linux] Mandatory TF2 update released
>
> We've released a mandatory update for TF2. The notes for the update are
> below. The new version number is 2559181.
>
> -Eric
>
> -----------------------------------------
>
> Happy Smissmas 2014!
>
> - All Players who play TF2 during the event will receive a Gift: a Stuffed
> Stocking! Stockings contain goodies for good little Mercenaries.
> - Added 29 Limited community-contributed winter items to the Nice crate.
> - Added new Limited Festive weapons to the Naughty crate.
> - Limited time items can only be found during a limited window of time.
> The Naughty and Nice crate items will no longer be available after February
> 16, 2015.
> - Added Naughty and Nice winter keys to the Mann Co. Store.
> - Naughty and Nice winter crates cannot be opened after February 16, 2015.
> - Premium Players will receive a Secret Saxton to give to another player.
> - Item grants from previous events (including the Spirit of Giving and the
> Winter Holiday noise maker) have been re-enabled for all players, including
> those who deleted their earlier grants.
>
> Weapons
> Added The Iron Bomber
> - Demoman Grenade Launcher
> - Grenades do not bounce or roll
> - Damage radius reduced by 20%
> - Grenades that self-detonate deal 10% less damage
> - Added The Iron Bomber to the Mann Co. Store, craft list, and item drop
> list
>
> Added The Quickiebomb Launcher
> - Demoman Stickybomb Launcher
> - Stickybomb arm time reduced by 0.2 seconds
> - Stickybombs can destroy enemy stickybombs
> - Charge time decreased by 50%
> - Stickybombs fizzle after 2 seconds
> - -15% damage penalty
> - -25% clip size
> - Added The Quickiebomb Launcher to the Mann Co. Store, craft list, and
> item drop list
>
> Added The Panic Attack
> - Multiclass Shotgun
> - 34% Faster reload time
> - Hold fire to load up to 4 shells
> - Fire rate increases as health decreases
> - Weapon spread increases as health decreases
> - Added The Panic Attack to the Mann Co. Store, craft list, and item drop
> list
>
> Demoman Changes
> - Damage variance on grenades and stickybombs reduced from +/- 10% damage
> to
> +/-2%.
> - Grenades and Stickybombs now have the same base blast radius as rockets.
> Changed to 146 from 159.
>
> Grenade Launcher
> - Direct hit grenades now deal full damage to target regardless of where
> it struck the enemy. Previously full damage would only occur when grenades
> exploded closer to the targets feet.
>
> Stickybomb  Launcher
> - Stickybombs that detonate in the air now have a radius ramp up, starting
> at 85% at base arm time (0.8s) going back to 100% over 2 seconds.
> Stickybombs that touch the world will have full radius.
> - Stickybombs now have a more visible trail while traveling through the air
> - Stickybombs arm particle is slightly more visible
>
> Loose Cannon
> - Double donk explosive damage now deal full radius damage to victims.
> Previously double donk explosive damage was reduced by radius distance
> from the explosion.
> - Removed a hidden penalty where Cannonballs that touched the world would
> deal 50% less damage in addition to regular grenade damage reduction on
> world touch.
>
> Loch-n-Load
> - Changes to base grenade damage variance now ensure the Loch-n-Load does
> not exceed 124 damage on a single hit.
> - Removed +25% self-damage penalty
> - Added -25% radius penalty
> - Changed clipsize penalty to -25% (3 grenades per clip) from -50% (2
> grenades per clip)
> - Loch-n-load grenades no longer visually tumble when fired
>
> Bootlegger / Ali Baba's Wee Booties
> - Added +25% Demo Charge meter on charge kill
>
> Tide Turner
> - Added Penalty: Taking damage while shield charging reduces remaining
> charging time
> - Kills while charging now only add 75% meter on charge kills instead of
> 100%
>
> Scottish Resistance
> - It is now slightly easier to do sticky jumps with the Scottish
> Resistance.
> Increased range check for stickybomb jumping to sticky damage radius of
> 146 from 100.
>
> Scotsman's Skullcutter
> - Movement speed penalty now only applies when weapon is active
>
> Claidheamh Mor
> - Added +25% Demo Charge meter on charge kill
>
> Added new game mode Mannpower to the TF2 Beta Mannpower Mode
> - To Play. Click on Play Multiplayer, enable Play Beta Maps checkbox, and
> then choose Mannpower Mode.
> - The Following is a list of features in the initial launch of Mannpower
> and is subject to changes in future updates.  Feedback is highly encouraged
> - Contains 8 permanent power ups players can find in the map.
> - Players can only hold 1 permanent power up at a time.
> - Killing a player with a permanent power up forces the power up to drop.
> - Contains 1 temporary power that can be found in the map.
> - Use the 'dropitem' command to drop the currently held permanent power up
> - Added new Default Stock Action Item Grappling Hook.  Grappling hooks are
> usable in Mannpower mode and servers that enable it.  Once equipped, press
> and hold the action key to use it.  Use to move the player toward the
> hooked object.
> - Mannpower Beta plays a modified version of Capture the Flag that
> requires your team's flag to be at base in order to capture the enemy flag.
> - Touching your flag will instantly return it to base.
> - Currently supported on maps ctf_foundry and a modified ctf_gorge.
> - Instant respawns enabled
> - Random critical attacks disabled
> - Players spawn with 6 seconds of invulnerability
>
> General
> - MvM : Added chance to find Australium Weapon rewards to all Advanced and
> Expert Mann vs. Machine tours.  Previously only available on Two Cities tour
> - MvM : Added Killstreak kits for Quickiebomb Launcher, Iron Bomber and
> Panic Attack in to Two Cities MannUp loot tables
> - Crafting items that are marked as temporarily untradable will now yield
> temporarily untradable items instead of permanent
> - Fixed a client crash related to the material system
> - Removed the Giftapult from the store and added a crafting recipe for it
> - Updated the equip_region for The Beastly Bonnet
> - Updated the localization files
> - Removed the map restriction on players in karts respawning ghost
> teammates when they touch them
>
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