I'm hosting two tf2 match server on centos 6.4 , all the things works well
till yesterday.
For the first time , i think its a plugins bug , so i take down sourcemod ,
but bug still there .
So i creat a local server on my computer , set to tournament mode ,test it,
still have this problem.
Let me talk about this bug :
Under tournament mode (mp_touranament 1) , when the score tie in the first
round (1-1 , 2-2 ...) and reach time limit (mp_timelimit) , we get "Round
Stalemate".
That's normal , do not have any problem. Next is the key.
We start another round , the match always over when we score one no matter
what timelimit and winlimit setting is. WTF..
let me see the log:
-------------------------------------
L 02/22/2015 - 23:49:38: World triggered "Round_Win" (winner "Red")
L 02/22/2015 - 23:49:38: World triggered "Round_Length" (seconds "35.24")
L 02/22/2015 - 23:49:38: Team "Red" current score "1" with "1" players
L 02/22/2015 - 23:49:38: Team "Blue" current score "0" with "0" players
-------------------------------------
that's normal.But a few sec later..
-------------------------------------
L 02/22/2015 - 23:49:45: World triggered "Game_Over" reason "Reached Time
Limit"
L 02/22/2015 - 23:49:45: Team "Red" final score "1" with "1" players
L 02/22/2015 - 23:49:45: Team "Blue" final score "0" with "0" players
-------------------------------------
I do not set the timelimit , so i confused. why it could "Reached Time
Limit" without timelimit..
All of the next round could only score 1 until you change map. I tried
"mp_tournament_restart" between two round , it doesnt work.

Maybe it should be defined as TF2 bug , but i dont know how to report it to
valve and not quite sure it is a bug..
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