I'm hosting two tf2 match server on centos 6.4 , all the things works well till yesterday. For the first time , i think its a plugins bug , so i take down sourcemod , but bug still there . So i creat a local server on my computer , set to tournament mode ,test it, still have this problem. Let me talk about this bug : Under tournament mode (mp_touranament 1) , when the score tie in the first round (1-1 , 2-2 ...) and reach time limit (mp_timelimit) , we get "Round Stalemate". That's normal , do not have any problem. Next is the key. We start another round , the match always over when we score one no matter what timelimit and winlimit setting is. WTF.. let me see the log: ------------------------------------- L 02/22/2015 - 23:49:38: World triggered "Round_Win" (winner "Red") L 02/22/2015 - 23:49:38: World triggered "Round_Length" (seconds "35.24") L 02/22/2015 - 23:49:38: Team "Red" current score "1" with "1" players L 02/22/2015 - 23:49:38: Team "Blue" current score "0" with "0" players ------------------------------------- that's normal.But a few sec later.. ------------------------------------- L 02/22/2015 - 23:49:45: World triggered "Game_Over" reason "Reached Time Limit" L 02/22/2015 - 23:49:45: Team "Red" final score "1" with "1" players L 02/22/2015 - 23:49:45: Team "Blue" final score "0" with "0" players ------------------------------------- I do not set the timelimit , so i confused. why it could "Reached Time Limit" without timelimit.. All of the next round could only score 1 until you change map. I tried "mp_tournament_restart" between two round , it doesnt work.
Maybe it should be defined as TF2 bug , but i dont know how to report it to valve and not quite sure it is a bug.. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux