That is great and all, thanks.

However, we've heard 0 word since the retraction of the Valve servers from
the browser listings which was a small step in helping the community to only
see you take a larger step backwards. Can we get some insight on this as to
why and what there holds in the future for helping the community run servers
out a little?

Thanks again

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Wednesday, July 15, 2015 7:48 PM
To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Subject: [hlds_linux] Mandatory TF2 update released

We've released a mandatory update for TF2. The notes for the update are
below. The new version is 2879786.



-John



----------------------

- Fixed an issue with Unusual Revolvers where the unusual effect would
sometimes not disappear when the Spy would feign death, disguise, cloak,
etc.
- Fixed font rendering issues for Mac clients
- Fixed a case where map textures would fail to load properly in compressed
maps (thanks to Egan and Geit for the report and test case)
- Fixed a case where Campaign Coins weren't displaying the correct stats
based on the number of submitted contracts
                - Everyone affected by this bug has received the maximum
contract points (including bonus points) for the missing contracts
- Security/crash fixes (thanks to Nathaniel Theis for these reports)
- Fixed a crash caused by sending malformed network data to clients and
servers
- Fixed an exploit that could be used to bypass sv_cheats
- Fixed the Spy-cicle causing a fire-immune bubble to be displayed when the
Spy is cloaked
- Fixed skinned weapons not rendering properly for customers on older shader
model 2.0 hardware
- Fixed speed particles on the Spy not disappearing when cloaking
- Added ETF2L 6v6 Season 21 tournament medals
- Added numerical health value to the enemy health display in the freezecam
- Reloading a weapon can no longer be triggered with '+reload' while the
weapon is firing
- Updated several materials to fix issues caused by mat_picmip
- Updated the localization files
- Updated maps
- Fixed an exploit related to the final control point and dropped weapons on
Badwater, Barnblitz, Borneo, and Goldrush
- Fixed incorrect cube maps on Powerhouse
- Updated maps have been compressed to save space
- Updated Hammer tools
- Fixed bspzip requiring a -game parameter while simultaneously not allowing
it
- Fixed bspzip -addfiles improperly handling newlines in some cases
- Fixed bspzip ignoring excess arguments with no warning
- Fixed bspzip help text for -extractfiles not indicating that a target
directory is required

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