Oh, so there was no announcement? I assume this is a mistake and will be corrected, so this misunderstanding lasts only "temporarily".

On 07.10.2015 05:40, Alexander Corn wrote:
I had to check the Valve Invasion servers to see what tags they were
running.

On Tue, Oct 6, 2015 at 11:37 PM, Matthias "InstantMuffin" Kollek <
proph...@sticed.org> wrote:

Wait, how do you know that? Was there an announcement telling about the
tag?

On 07.10.2015 03:16, Alexander Corn wrote:

It looks like you'll need community_update in your sv_tags to get
Quickplay
traffic for Invasion maps.

Glad we're in Valve's thoughts and that they kept us apprised.

On Tue, Oct 6, 2015 at 8:43 PM, Eric Smith <er...@valvesoftware.com>
wrote:

We've released a mandatory update for TF2. The update notes are below. The
new version is 3013627.

-Eric

------------------------------------

- Invasion Community Update has arrived!
          - Check out the blog post for more information:
http://www.teamfortress.com/post.php?id=18730
- Fixed a problem with the Steam Overlay for Mac clients
- Fixed a regression with weapon hit sounds
          - Hit sounds no longer clip each other
          - Min and max pitch values reverted to what they were prior to
the
October 1st update
          - Note: the Advanced Options default slider position is 100,
which
is normal (0) pitch
- Fixed an issue with the Festive Revolver not drawing correctly
- Fixed an exploit in Mann vs. Machine related to infinite credits
- Fixed an exploit related to The Dalokohs Bar
- Throwables (Jarate, Mad Milk, Flying Guillotine) will now pass through
friendly targets at close range. This is the same behavior as rockets and
grenades.
- The Powerhouse and Concealed Killer Weapons Cases have been added to
the
weekly drop list for Gun Mettle Campaign Coin owners

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