Judging from previous errors, GLIBC 2.17 is the minimum.

That means Debian 7 isn't compatible, nor is CentOS/RedHat 6 or below.
On Mar 15, 2016 5:01 PM, "Andreas Willinger" <aw...@gmx.at> wrote:

> Hello,
>
> I am just wondering, if a up-to-date Debian 7/8 is compatible too?
> Seeing as both Debian and Ubuntu are very similar in their architecture
> (heck, they even use the same package manager).
>
> Thanks!
>
> -----Ursprüngliche Nachricht-----
> Von: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von John
> Schoenick
> Gesendet: Dienstag, 15. März 2016 21:31
> An: Half-Life dedicated Linux server mailing list;
> h...@list.valvesoftware.com
> Betreff: [hlds_linux] Heads Up: Minimum Requirements Changing for Linux TF2
> and SDK2013 Dedicated Server
>
> Hi everyone,
>
> The current Linux TF2/SDK2013 dedicated server is a bit odd, shipping a
> dedicated-only build of the source engine that targets a very old toolchain
> for maximal compatibility.  This setup predates the Steam Runtime and the
> widespread availability of container setups like Docker that make it
> trivial
> to run apps in alternate environments.
>
> We're planning on obsoleting this setup, and shipping a unified build[1]
> between clients and servers that targets the current Steam Runtime[2]
>
> What this means for you:
> *1) If your distro is not binary compatible[3] with the Steam Runtime
> (based
> on Ubuntu 12 LTS) you may need to update your setup to continue running TF2
> servers.
>
> *There are several options for this. *
> *- Switch to a Ubuntu 12 LTS based distro
> - Create a Steam Runtime chroot or container (e.g. Docker) to run your
> servers.
> - Package a copy of the Steam Runtime for your servers and invoke the
> server
> with a modified environment ( env LD_LIBRARY_PATH="$RUNTIME"/usr/lib/
> "$RUNTIME"/usr/lib/ld-linux.so.2 ./srcds_linux ... )
> - Etc
>
> See the Steam Runtime page[2] for more information on setup and usage.
> *
> **2) If you have mods or scripts that are hard-coded to expect "_srv"
> binaries, they will need to be fixed*
>
> We plan on working with the SourceMod team to ensure their tools continue
> to
> function, but server operators will likely need to update when this occurs.
> Other tools or scripts that are hard coded to "_srv"
> may need fixing.
>
> _When__?_
> The plan is to begin shipping builds based requiring the Steam Runtime in
> the next few months, so we encourage server operators to begin looking into
> their setups ASAP.
>
> Non-TF2 SDK2013 games will likely be switched to this setup some time after
> TF2, as it becomes necessary to maintain compatibility with the Steam SDK.
>
> Let me know if you have any questions or concerns
> - John
>
> [1] Meaning, one client.so and server.so and associated engine, rather than
> a separate "_srv.so" build of the entire system for dedicated servers.
> [2] https://github.com/ValveSoftware/steam-runtime
> [3] Binary compatibility largely meaning new-enough
> gcc-libs/libc/libstdc++,
> but also some supporting libraries like ncurses.
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>
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