- Casual mode replaces Quickplay

That answered everyone's question, unfortunately.

On Thu, Jul 7, 2016 at 8:04 PM, Eric Smith <er...@valvesoftware.com> wrote:

> We've released a mandatory update for Team Fortress 2. The notes for the
> update are below. The new version is 3528598.
>
> -Eric
>
> ------------------------------------------------------------
>
> The Meet Your Match Update has arrived!
> - Added Casual and Competitive Matchmaking modes
>         - Additional information available on the website (
> http://www.teamfortress.com/meetyourmatch/ )
>         - Casual mode replaces Quickplay
> - Added the Heavy vs. Pyro war
>         - Additional information available on the website (
> http://www.teamfortress.com/meetyourmatch/war.php )
> - 3 new community maps
>         - Sunshine
>         - Metalworks
>         - Swiftwater
> - Added 3 new community taunts
>         - The Balloonibouncer (Pyro only)
>         - Disco Fever (Spy only)
>         - The Fubar Fanfare (Soldier only)
> - Added 1 new official taunt
>         - The Carlton (Scout only)
> - Added the Perfect Stranger crate
>
> General
> - Reworked the main menu
>         - All play-related buttons are now accessible by clicking the
> "Find a game" button
>         - Moved the Workshop and Replay buttons down the bottom group of
> mini-buttons
> - Enemies killed by energy weapons now play a special sound as their body
> dissolves
> - Improved stopwatch UI to help better communicate game state
> - Added new sound vo files for Competitive Mode
> - Added sounds to all attacks where the target player resisted a part of
> the damage
> - Added Prinny promo items for purchasing Disgaea: Prinny Hat, Prinny
> Pouch, and Prinny Machete
> - Added AsiaFortress Cup Mercenaries Cup Season 7 medals
> - Added TF2Maps 72hr TF2Jam Summer Participant medal
> - Added Random Acts of TF2 medals
> - Added check to prevent players with P-REC loaded from participating in
> matchmaking
>         - Prevents P-REC crashing which results in players receiving
> abandon penalties
> - Updated the Demo Support feature
>         - Added an option to only record matches that are played using
> Tournament mode (mp_tournament)
>         - Added an option to auto-delete matches that don't have any
> events recorded
>         - Fixed a bug where tickcount values were being noted incorrectly
>         - Options can be set using the Adv. Options menu
> - Updated model/materials for the Bonk Boy, Dr's Dapper Topper, The Sole
> Saviors, and The Dark Falkirk Helm
> - Updated the localization files
> - PASS Time update
>         - No longer in Beta!
>         - New Items Available
>                 - An Early Participation Pin will be awarded to everyone
> who played PASS Time during beta
>                 - Two new achievements with item rewards
>                         - Tune Merasmus's Multi-Dimensional Television
>                         - Jackpot!
>         - Map Changes
>                 - All maps are tweaked, polished, and out of beta
>                 - Renamed pass_pinewood to pass_timberlodge
>                 - Renamed pass_warehouse to pass_brickyard
>                 - Added a new city-themed map, pass_district
>                 - An updated pass_template for level designers will be
> released on http://www.escalation.com/news
>         - Game Mode Changes
>                 - Changed the score limit from 3 to 5
>                 - Tweaked various JACK throwing parameters
>                 - Pack Running
>                         - The JACK no longer heals the player carrying it
>                         - A player carrying the JACK with no nearby
> teammates is marked for death
>                         - Teammates near a player holding the JACK will be
> slowly healed, and can run as fast as the fastest nearby teammate
>                 - JACK Power
>                         - Passing the JACK increases a power meter
>                         - The power meter will decay over time
>                         - Filling the power meter unlocks a special goal
> worth extra points
>         - Art Changes
>                 - New view model animations
>                 - The HUD provides more information about goal type and
> status
>                 - Player pips for Spies will reflect cloak and disguise
> status
>         - Misc Details
>                 - Added cvar tf_passtime_scores_per_round
>                 - Added tf_glow entity that can be used to enable the glow
> effect on any entity
>                 - Updated trigger_passtime_ball FGD entry to hide
> unimplemented features, temporarily
>                 - Spawnflag added to func_passtime_goal to indicate to the
> HUD that a goal is unlocked by JACK power
>
> Bug fixes
> - Fixed being able to repeatedly activate taunts before the current one
> had ended while underwater
> - Fixed disguising with the Conniver's Kunai while spotted by a Sentry
> causing the Sentry to ignore the Spy
> - Fixed class change notifications appearing to the enemy team for a
> period of time after teams swap sides in Competitive Mode
> - Fixed a case where players would sometimes see other players carrying
> the wrong weapon(s)
> - Fixed a bug where the Engineer couldn't remove the Sapper from a linked
> teleporter if was building (not active)
> - Fixed a bug where the Engineer was able to heal a linked teleporter
> while it was building. This now matches the behavior for the other
> buildings.
> - Updated several hats to fix the Sniper not removing them while taunting
> - Fixed hiding the Pyro's head when using the second style of the Fear
> Monger
> - Fixed using the wrong ozfortress medals for divisions other than Premier
> - Fixed a few UGC tournament medals using the wrong names
> - Fixed the Engineer's missing pelvis hitbox
> - Thanks to Justin G., aka sigsegv, for these reports
>         - Fixed airblasts sometimes sending reflected projectiles toward
> friendly players, buildings, and projectile shields
>         - Fixed demo record/read stringtables not writing/reading past
> 512kb
>         - Fixed inconsistency between items that use mini-crit buff
> (TF_COND_ENERGY_BUFF)
>         - Fixed multiple Mann vs. Machine bugs caused by bot AI functions
> being executing after the bots have died
>         - Fixed a bug related to lunchbox items, where the ammo bar can be
> drained in cases when it shouldn't be
>         - Fixed Medics sometimes instantly reviving players in Mann vs.
> Machine
>
> Performance
> - Fixed several cases of loading and rendering hitches that would cause
> abrupt changes in FPS
> - Improved Flamethrower flame performance in Mann vs. Machine on clients
> and servers by up to +500%
> - VGUI .res files are now cached after loading, reducing framerate
> hitches. Custom HUD authors can disable this by setting
> vgui_cache_res_files to 0.
> - Improved rendering performance of zombies
> - Improved VGUI font performance
>
> Custom HUD Versioning
> - In order to reduce crashing and broken UI elements after updates, custom
> HUDs now must explicitly specify the version of the TF UI with which they
> are compatible
> - Custom HUD files must now be installed as add-ons under the tf/custom/
> folder.  Loose .res files extracted to the game directory will not be loaded
> - Custom HUDs must now contain a file named "info.vdf" in their root
> folder, with the key "ui_version" set to the TF UI version with which they
> are compatible
> - The current TF UI version is 1
> - Non-HUD add-ons under tf/custom/ will continue to work without an
> "info.vdf" file, but may not load .res files
>
> Mann Co. Store
> - Added the Competitive Matchmaking Pass
> - Added new class starter packs
> - Added new key-less cosmetic crates
> - Revamped main store pages
> - Added a spotlight item
> - Added ability to mouse over and preview items in a
> bundle/crate/collection
> - Adjusted some weapon prices for consistency
>
> Maps
> - cp_granary
>         - Added new ammo pack locations in final and yard areas
>         - Clips and blockbullets added to stairs
> - cp_badlands
>         - Final cap point capture time increased to 2 seconds (from 1
> second)
>         - Clips and blockbullets added to stairs
> - cp_foundry
>         - Reduced ammo kit in final cap entry room (attackers' side) to
> medium
>         - Slightly reduced attacking team's spawn time when working on
> final
> - pl_upward
>         - Fixed an exploit where players could sometimes build sentries in
> the cliffside by capture point 3
> - pl_thundermountain
>         - Fixed the first and second cap points of stage 3 each awarding 2
> points to the capturing team instead of 1
> - Mannpower
>         - All official maps now set Mannpower mode without requiring the
> use of the tf_powerup_mode convar
>
> Game Balance
> - Scout
>         - Crit-A-Cola
>                 - Added Marked-for-Death debuff for 2 seconds after the
> buff effect expires
>         - The Soda Popper
>                 - Added "On hit: build Hype"
>                 - Removed "build hype by running around"
>         - Shortstop
>                 - Added an Alt-fire attack -- reach out and shove someone!
>                 - Removed +healing bonus
>                 - Reduced pushback vuln to +20% (from +40%)
>         - Sun on a stick
>                 - Take 25% less damage from fire while deployed
>
> - Soldier
>         - The Righteous Bison
>                 - Fixed a bug causing players to be hit by the same
> projectile multiple times, causing the damage dealt to vary wildly
>                 - Per-shot damage has been increased to compensate,
> resulting in slightly more damage on average
>                         - Point-blank deals 54 damage (previously 20-80)
>                         - Maximum range deals 24 damage (previously 14-56)
>                 - Slowed projectile by 30%
>                 - Projectile damage reduced by 25% for each enemy
> penetrated
>                 - Updated projectile impact sound
>         - The Disciplinary Action
>                 - Reduced duration of speed bonus on teammates to 2
> seconds (from 3)
>         - The Rocket Jumper
>                 - Updated model/materials and sound
>
> - Sniper
>         - Cozy Camper
>                 - Now requires a full charge to gain flinch resistance
>         - The Sydney Sleeper
>                 - When fully charged, or when making a headshot, now
> applies Jarate in a radius
>                 - Scoped shots now extinguish teammates
>         - The Cleaner's Carbine
>                 - Removed hidden +10% damage taken multiplier while under
> the effects
>
> - Heavy
>         - Natascha and Brass Beast
>                 - 20% damage resistance now only applies when spun up and
> below 50% max health
>         - Huo-Long Heater
>                 - Added -10% damage
>                 - Added +25% increased damage vs. burning players
>                 - Reduced ammo drain to -4/sec (from -6)
>                 - Reduced pulse damage from Ring of Fire to 12 (from 15)
> due to increased damage vs. burning
>         - Buffalo Steak Sandvich
>                 - Fixed "damage taken" multiplier accidentally being +10%,
> instead of the listed +25%
> - Spy
>         - Base
>                 -  Max speed increased to 320 (from 300)
>         - Enforcer
>                 - Attacks pierce resist and absorb effects from all sources
>
> - Pyro
>         - All Flamethrowers
>                 - Added:  Direct damage reduces Medi Gun healing and
> resist shield effects by 25%
>                         - Medics hear a "healing interrupted" sound when
> this is happening to their heal target
>         - The Manmelter
>                  - Removed (hidden) 20% fire rate penalty
>
> - Medic
>         - Base
>                 - All Mediguns allow the Medic to match the speed of their
> heal target
>                         - Previously only available on The Quick Fix
>         - Quick Fix
>                 - ÜberCharge rate reduced to +15% (from +25%)
>         - Overdose
>                 - Increased movement speed bonus to +20% (from +10%)
>                 - Increased damage penalty to -15% (from -10%)
>         - Dropped Mediguns
>                 - Stored ÜberCharge begins to decay over time after coming
> to rest
>
> - Demoman
>         - Base
>                 - All boots now require a shield to activate any move
> speed bonus listed on the item
>         - The Iron Bomber
>                 - Decreased the fuse time to 1.4 seconds (from 2.0)
>         - The Quickiebomb Launcher
>                 - Increased charge time reduction to -70% (from -50%)
>                 - Increased damage bonus for (max) charged shots to +35%
> (from +25%)
>                 - Increased clip size penalty to -50% (from -25%)
>                 - Removed "Stickybombs fizzle 4 seconds after landing"
>         - The Sticky Jumper
>                 - Updated model/materials and sound
>
> - Engineer
>         - Base
>                 - Level 1 teleporters now cost 50 metal (previously 125)
>         - Widowmaker
>                 - Damage increased +10% when attacking the same target as
> your sentry
>         - Eureka Effect
>                 - Reduced "50% less metal from Dispensers and Pickups" to
> 20%
>                 - Added "Teleporters cost 50% less metal"
>         - The Short Circuit
>                 - Base projectile attack is -10 metal (hit or miss) and
> then add -5 metal for each projectile destroyed (sometimes a buff,
> sometimes a nerf)
>         - The Pomson
>                 - Fixed an exploit with shooting through your own buildings
>                 - Increased close-range damage to 72 (from 62)
>                 - Reduced long-range damage to 32 (from 42)
>                 - Updated projectile impact sound
>
>
>
>
>
>
>
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