- Casual mode replaces Quickplay That answered everyone's question, unfortunately.
On Thu, Jul 7, 2016 at 8:04 PM, Eric Smith <er...@valvesoftware.com> wrote: > We've released a mandatory update for Team Fortress 2. The notes for the > update are below. The new version is 3528598. > > -Eric > > ------------------------------------------------------------ > > The Meet Your Match Update has arrived! > - Added Casual and Competitive Matchmaking modes > - Additional information available on the website ( > http://www.teamfortress.com/meetyourmatch/ ) > - Casual mode replaces Quickplay > - Added the Heavy vs. Pyro war > - Additional information available on the website ( > http://www.teamfortress.com/meetyourmatch/war.php ) > - 3 new community maps > - Sunshine > - Metalworks > - Swiftwater > - Added 3 new community taunts > - The Balloonibouncer (Pyro only) > - Disco Fever (Spy only) > - The Fubar Fanfare (Soldier only) > - Added 1 new official taunt > - The Carlton (Scout only) > - Added the Perfect Stranger crate > > General > - Reworked the main menu > - All play-related buttons are now accessible by clicking the > "Find a game" button > - Moved the Workshop and Replay buttons down the bottom group of > mini-buttons > - Enemies killed by energy weapons now play a special sound as their body > dissolves > - Improved stopwatch UI to help better communicate game state > - Added new sound vo files for Competitive Mode > - Added sounds to all attacks where the target player resisted a part of > the damage > - Added Prinny promo items for purchasing Disgaea: Prinny Hat, Prinny > Pouch, and Prinny Machete > - Added AsiaFortress Cup Mercenaries Cup Season 7 medals > - Added TF2Maps 72hr TF2Jam Summer Participant medal > - Added Random Acts of TF2 medals > - Added check to prevent players with P-REC loaded from participating in > matchmaking > - Prevents P-REC crashing which results in players receiving > abandon penalties > - Updated the Demo Support feature > - Added an option to only record matches that are played using > Tournament mode (mp_tournament) > - Added an option to auto-delete matches that don't have any > events recorded > - Fixed a bug where tickcount values were being noted incorrectly > - Options can be set using the Adv. Options menu > - Updated model/materials for the Bonk Boy, Dr's Dapper Topper, The Sole > Saviors, and The Dark Falkirk Helm > - Updated the localization files > - PASS Time update > - No longer in Beta! > - New Items Available > - An Early Participation Pin will be awarded to everyone > who played PASS Time during beta > - Two new achievements with item rewards > - Tune Merasmus's Multi-Dimensional Television > - Jackpot! > - Map Changes > - All maps are tweaked, polished, and out of beta > - Renamed pass_pinewood to pass_timberlodge > - Renamed pass_warehouse to pass_brickyard > - Added a new city-themed map, pass_district > - An updated pass_template for level designers will be > released on http://www.escalation.com/news > - Game Mode Changes > - Changed the score limit from 3 to 5 > - Tweaked various JACK throwing parameters > - Pack Running > - The JACK no longer heals the player carrying it > - A player carrying the JACK with no nearby > teammates is marked for death > - Teammates near a player holding the JACK will be > slowly healed, and can run as fast as the fastest nearby teammate > - JACK Power > - Passing the JACK increases a power meter > - The power meter will decay over time > - Filling the power meter unlocks a special goal > worth extra points > - Art Changes > - New view model animations > - The HUD provides more information about goal type and > status > - Player pips for Spies will reflect cloak and disguise > status > - Misc Details > - Added cvar tf_passtime_scores_per_round > - Added tf_glow entity that can be used to enable the glow > effect on any entity > - Updated trigger_passtime_ball FGD entry to hide > unimplemented features, temporarily > - Spawnflag added to func_passtime_goal to indicate to the > HUD that a goal is unlocked by JACK power > > Bug fixes > - Fixed being able to repeatedly activate taunts before the current one > had ended while underwater > - Fixed disguising with the Conniver's Kunai while spotted by a Sentry > causing the Sentry to ignore the Spy > - Fixed class change notifications appearing to the enemy team for a > period of time after teams swap sides in Competitive Mode > - Fixed a case where players would sometimes see other players carrying > the wrong weapon(s) > - Fixed a bug where the Engineer couldn't remove the Sapper from a linked > teleporter if was building (not active) > - Fixed a bug where the Engineer was able to heal a linked teleporter > while it was building. This now matches the behavior for the other > buildings. > - Updated several hats to fix the Sniper not removing them while taunting > - Fixed hiding the Pyro's head when using the second style of the Fear > Monger > - Fixed using the wrong ozfortress medals for divisions other than Premier > - Fixed a few UGC tournament medals using the wrong names > - Fixed the Engineer's missing pelvis hitbox > - Thanks to Justin G., aka sigsegv, for these reports > - Fixed airblasts sometimes sending reflected projectiles toward > friendly players, buildings, and projectile shields > - Fixed demo record/read stringtables not writing/reading past > 512kb > - Fixed inconsistency between items that use mini-crit buff > (TF_COND_ENERGY_BUFF) > - Fixed multiple Mann vs. Machine bugs caused by bot AI functions > being executing after the bots have died > - Fixed a bug related to lunchbox items, where the ammo bar can be > drained in cases when it shouldn't be > - Fixed Medics sometimes instantly reviving players in Mann vs. > Machine > > Performance > - Fixed several cases of loading and rendering hitches that would cause > abrupt changes in FPS > - Improved Flamethrower flame performance in Mann vs. Machine on clients > and servers by up to +500% > - VGUI .res files are now cached after loading, reducing framerate > hitches. Custom HUD authors can disable this by setting > vgui_cache_res_files to 0. > - Improved rendering performance of zombies > - Improved VGUI font performance > > Custom HUD Versioning > - In order to reduce crashing and broken UI elements after updates, custom > HUDs now must explicitly specify the version of the TF UI with which they > are compatible > - Custom HUD files must now be installed as add-ons under the tf/custom/ > folder. Loose .res files extracted to the game directory will not be loaded > - Custom HUDs must now contain a file named "info.vdf" in their root > folder, with the key "ui_version" set to the TF UI version with which they > are compatible > - The current TF UI version is 1 > - Non-HUD add-ons under tf/custom/ will continue to work without an > "info.vdf" file, but may not load .res files > > Mann Co. Store > - Added the Competitive Matchmaking Pass > - Added new class starter packs > - Added new key-less cosmetic crates > - Revamped main store pages > - Added a spotlight item > - Added ability to mouse over and preview items in a > bundle/crate/collection > - Adjusted some weapon prices for consistency > > Maps > - cp_granary > - Added new ammo pack locations in final and yard areas > - Clips and blockbullets added to stairs > - cp_badlands > - Final cap point capture time increased to 2 seconds (from 1 > second) > - Clips and blockbullets added to stairs > - cp_foundry > - Reduced ammo kit in final cap entry room (attackers' side) to > medium > - Slightly reduced attacking team's spawn time when working on > final > - pl_upward > - Fixed an exploit where players could sometimes build sentries in > the cliffside by capture point 3 > - pl_thundermountain > - Fixed the first and second cap points of stage 3 each awarding 2 > points to the capturing team instead of 1 > - Mannpower > - All official maps now set Mannpower mode without requiring the > use of the tf_powerup_mode convar > > Game Balance > - Scout > - Crit-A-Cola > - Added Marked-for-Death debuff for 2 seconds after the > buff effect expires > - The Soda Popper > - Added "On hit: build Hype" > - Removed "build hype by running around" > - Shortstop > - Added an Alt-fire attack -- reach out and shove someone! > - Removed +healing bonus > - Reduced pushback vuln to +20% (from +40%) > - Sun on a stick > - Take 25% less damage from fire while deployed > > - Soldier > - The Righteous Bison > - Fixed a bug causing players to be hit by the same > projectile multiple times, causing the damage dealt to vary wildly > - Per-shot damage has been increased to compensate, > resulting in slightly more damage on average > - Point-blank deals 54 damage (previously 20-80) > - Maximum range deals 24 damage (previously 14-56) > - Slowed projectile by 30% > - Projectile damage reduced by 25% for each enemy > penetrated > - Updated projectile impact sound > - The Disciplinary Action > - Reduced duration of speed bonus on teammates to 2 > seconds (from 3) > - The Rocket Jumper > - Updated model/materials and sound > > - Sniper > - Cozy Camper > - Now requires a full charge to gain flinch resistance > - The Sydney Sleeper > - When fully charged, or when making a headshot, now > applies Jarate in a radius > - Scoped shots now extinguish teammates > - The Cleaner's Carbine > - Removed hidden +10% damage taken multiplier while under > the effects > > - Heavy > - Natascha and Brass Beast > - 20% damage resistance now only applies when spun up and > below 50% max health > - Huo-Long Heater > - Added -10% damage > - Added +25% increased damage vs. burning players > - Reduced ammo drain to -4/sec (from -6) > - Reduced pulse damage from Ring of Fire to 12 (from 15) > due to increased damage vs. burning > - Buffalo Steak Sandvich > - Fixed "damage taken" multiplier accidentally being +10%, > instead of the listed +25% > - Spy > - Base > - Max speed increased to 320 (from 300) > - Enforcer > - Attacks pierce resist and absorb effects from all sources > > - Pyro > - All Flamethrowers > - Added: Direct damage reduces Medi Gun healing and > resist shield effects by 25% > - Medics hear a "healing interrupted" sound when > this is happening to their heal target > - The Manmelter > - Removed (hidden) 20% fire rate penalty > > - Medic > - Base > - All Mediguns allow the Medic to match the speed of their > heal target > - Previously only available on The Quick Fix > - Quick Fix > - ÜberCharge rate reduced to +15% (from +25%) > - Overdose > - Increased movement speed bonus to +20% (from +10%) > - Increased damage penalty to -15% (from -10%) > - Dropped Mediguns > - Stored ÜberCharge begins to decay over time after coming > to rest > > - Demoman > - Base > - All boots now require a shield to activate any move > speed bonus listed on the item > - The Iron Bomber > - Decreased the fuse time to 1.4 seconds (from 2.0) > - The Quickiebomb Launcher > - Increased charge time reduction to -70% (from -50%) > - Increased damage bonus for (max) charged shots to +35% > (from +25%) > - Increased clip size penalty to -50% (from -25%) > - Removed "Stickybombs fizzle 4 seconds after landing" > - The Sticky Jumper > - Updated model/materials and sound > > - Engineer > - Base > - Level 1 teleporters now cost 50 metal (previously 125) > - Widowmaker > - Damage increased +10% when attacking the same target as > your sentry > - Eureka Effect > - Reduced "50% less metal from Dispensers and Pickups" to > 20% > - Added "Teleporters cost 50% less metal" > - The Short Circuit > - Base projectile attack is -10 metal (hit or miss) and > then add -5 metal for each projectile destroyed (sometimes a buff, > sometimes a nerf) > - The Pomson > - Fixed an exploit with shooting through your own buildings > - Increased close-range damage to 72 (from 62) > - Reduced long-range damage to 32 (from 42) > - Updated projectile impact sound > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux