Do you have any sort of time frame on this John? Are we looking at
another month? Two months? 6 months? one year?

Thanks,
Kyle.

On Tue, Jun 21, 2016 at 4:56 PM, John Schoenick <jo...@valvesoftware.com> wrote:
> It is, but not in the next month or so.  We'll let you know when it is
> imminent.
>
> From: Anakkk
> Sent: Friday, June 17, 2016 6:14AM
> To: Half-life Dedicated Win32 Server Mailing List
> Subject: Re: [hlds] Heads Up: Minimum Requirements Changing for Linux TF2
> and SDK2013 Dedicated Server
>
>
> Is this still planned?
>
> 2016-03-15 21:30 GMT+01:00 John Schoenick <jo...@valvesoftware.com>:
>>
>> Hi everyone,
>>
>> The current Linux TF2/SDK2013 dedicated server is a bit odd, shipping a
>> dedicated-only build of the source engine that targets a very old toolchain
>> for maximal compatibility.  This setup predates the Steam Runtime and the
>> widespread availability of container setups like Docker that make it trivial
>> to run apps in alternate environments.
>>
>> We're planning on obsoleting this setup, and shipping a unified build[1]
>> between clients and servers that targets the current Steam Runtime[2]
>>
>> What this means for you:
>> 1) If your distro is not binary compatible[3] with the Steam Runtime
>> (based on Ubuntu 12 LTS) you may need to update your setup to continue
>> running TF2 servers.
>>
>> There are several options for this.
>> - Switch to a Ubuntu 12 LTS based distro
>> - Create a Steam Runtime chroot or container (e.g. Docker) to run your
>> servers.
>> - Package a copy of the Steam Runtime for your servers and invoke the
>> server with a modified environment ( env LD_LIBRARY_PATH="$RUNTIME"/usr/lib/
>> "$RUNTIME"/usr/lib/ld-linux.so.2 ./srcds_linux ... )
>> - Etc
>>
>> See the Steam Runtime page[2] for more information on setup and usage.
>>
>> 2) If you have mods or scripts that are hard-coded to expect "_srv"
>> binaries, they will need to be fixed
>>
>> We plan on working with the SourceMod team to ensure their tools continue
>> to function, but server operators will likely need to update when this
>> occurs. Other tools or scripts that are hard coded to "_srv" may need
>> fixing.
>>
>> When?
>> The plan is to begin shipping builds based requiring the Steam Runtime in
>> the next few months, so we encourage server operators to begin looking into
>> their setups ASAP.
>>
>> Non-TF2 SDK2013 games will likely be switched to this setup some time
>> after TF2, as it becomes necessary to maintain compatibility with the Steam
>> SDK.
>>
>> Let me know if you have any questions or concerns
>> - John
>>
>> [1] Meaning, one client.so and server.so and associated engine, rather
>> than a separate "_srv.so" build of the entire system for dedicated servers.
>> [2] https://github.com/ValveSoftware/steam-runtime
>> [3] Binary compatibility largely meaning new-enough
>> gcc-libs/libc/libstdc++, but also some supporting libraries like ncurses.
>>
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>
>
>
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