> Metamod appears to not work with the latest update, not sure if there will be 
> any metamod updates for the new server binary or not.

Can you describe this in more detail? are you running metamod-am? If
you can give me STR I can try to help further.

Kyle.

On Mon, Nov 16, 2020 at 6:04 PM Ook <ooksser...@zootal.com> wrote:
>
> It works well enough running the windows version with wine on a linux
> box, I've not been highly motivated to look into it further. Metamod
> appears to not work with the latest update, not sure if there will be
> any metamod updates for the new server binary or not. And there is no
> steam installed on the server.
>
> I wonder if they updated the steam client in the windows version, but
> not the Linux version? I'll revisit this when I have a chance, see what
> I can find. Maybe find out what IP(s) it is trying to hit. I remember
> many years ago I had to do something with the steam IPs in the config to
> get it on the steam list, but dang that was a long time ago and I have
> no idea what I did...
>
> On 11/16/20 5:03 PM, Kyle Sanderson wrote:
> > Sorry I haven't looked at this list in a while (hopefully you already
> > found the answer!)... Windows uses the steamclient that's installed,
> > whereas on Linux it uses the steamclient that's shipped with the game
> > (Windows does too - if Steam is not installed). So if the game has an
> > old version of steamclient, you'll get stuck with situations like
> > this. The Ship for instance had the Steam Masters (Mains? in 2020)
> > hard coded into the binary and were eventually orphaned like this. I
> > know years ago Qwest was trying to take back their address space from
> > Valve and Aldred flipped addresses on us which broke a shit ton of
> > games - if there's a hard coded address against this it's possible you
> > were impacted when they made a trivial (to them) move.
> >
> > Were you able to resolve it natively? I might not be able to help, but
> > CC me so it lands in my inbox and I can try to.
> >
> > Best,
> > Kyle.
> >
> > On Thu, Oct 8, 2020 at 4:43 PM Ook <ooksser...@zootal.com> wrote:
> >> Well, as stupid as it sounds, I am able to get this to work by running
> >> the Windows version of hlds with wine on Linux. I am stumped as to why,
> >> with identical configs. the linux version gives the message "Could not
> >> establish connection to Steam servers.", while the Winbloze version
> >> running with wine works perfectly?
> >>
> >> On 10/4/20 10:41 PM, Ook wrote:
> >>> I've been running my OP4 servers for years. Bloody years. And for the
> >>> last few days, my players are messaging me, saying the my servers are
> >>> no longer on the server list. I look at console, and when I start
> >>> server I get:
> >>>
> >>> Could not establish connection to Steam servers.
> >>>
> >>> I've changed nothing. This has been working for many years. My ports
> >>> are unchanged. My ISP is not blocking anything (that I know of).
> >>>
> >>> I used steamcmd to get a fresh copy of hlds and op4, and it looks like
> >>> some of the core server files had updated, so I applied the update,
> >>> but it changes nothing.
> >>>
> >>> Did Valve update hlds recently, or update something on their end? This
> >>> is hlds on linux if that makes any difference.
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