Honestly, I would recommend it, that or any sort of container service for isolation. I don't think the server software was never meant to be ran with the same files at the same time, and would be fighting each other for resources. Plus, for other security reasons, it's better to run in containers. As for what container software is up to your preference. Since I know the most popular one is docker and I personally do not like docker. However, if anyone else knows a better fix, please reply to the chain, because doing containers is a little resource heavy, so fixing the problem at hand would be better

On 5/29/2022 12:17 PM, Temmie S wrote:
So I posted this on the HLDS forums but I thought I'd send an email here too because someone else might see it.

So I recently tried to set up 4 TF2 servers on the same IP address since I have dedicated hardware for it. There is a unique server folder for each copy of the game inside a singular Steam CMD folder. I have each process for the servers running as unique GNU Screens at the same time as each other so I can enter them easily when I want to. Each server boots one at a time, and everything runs smoothly until the next one attempts to connect to Steam, to which it succeeds and the original one will say
Connection to Steam servers lost. (Result = 34)
without fail. This issue does not occur with only one server.

Steps I've taken to rectify this:
-Default server ports set to UDP only on the server and router firewalls.
-Set default outgoing ports and set to UDP only
-Set default steam ports and set to UDP only
-Set default sports (VAC port) and set to UDP only
-Installed regular Steam client and made sure that
steamclient.so
was accessible at
~/.steam/sdk32
(because some reason it was not by default)

I am really running out of ideas on what to do here. Is there anything else I could do? Do I have to make an individual Steam CMD instance for each server instance?

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