This clarifies things, thank you very much for this info. Case closed.
On 22/03/2024 09:21, Clayton Macleod wrote:
Perhaps this will help:
https://www.reddit.com/r/GlobalOffensive/comments/1250h19/cs2_subtick_analyzed_better_than_64_128_tick/
On Fri, Mar 22, 2024 at 12:54 AM Marcel Beringer - ruffneck at
geforce.nl <http://geforce.nl> (via hlds_linux list)
<[email protected]> wrote:
Does anyone know why Valve is not offering the opportunity to host
a 128 tick server? I mean, it's our own hardware, why not unlock
it to it's full potential?
I found this article as well:
https://bo3.gg/news/valve-declares-war-to-faceit-switching-all-cs2-servers-to-the-same-tickrate
Is this really true?
On 21/03/2024 21:49, Clayton Macleod wrote:
I thought the sub-tick system largely made this irrelevant now.
https://tradeit.gg/blog/cs2-tick-rate/
On Thu, Mar 21, 2024 at 1:09 PM Mecha Weasel
<[email protected]> wrote:
It's not Source engine though. It's Source2.
On Thu, Mar 21, 2024, 11:45 AM Leon Grünewald
<[email protected]> wrote:
Hi, if this is known can we please document this in the
valve wiki?
https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
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