This clarifies things, thank you very much for this info. Case closed.


On 22/03/2024 09:21, Clayton Macleod wrote:
Perhaps this will help:
https://www.reddit.com/r/GlobalOffensive/comments/1250h19/cs2_subtick_analyzed_better_than_64_128_tick/

On Fri, Mar 22, 2024 at 12:54 AM Marcel Beringer - ruffneck at geforce.nl <http://geforce.nl> (via hlds_linux list) <[email protected]> wrote:

    Does anyone know why Valve is not offering the opportunity to host
    a 128 tick server? I mean, it's our own hardware, why not unlock
    it to it's full potential?

    I found this article as well:

    
https://bo3.gg/news/valve-declares-war-to-faceit-switching-all-cs2-servers-to-the-same-tickrate

    Is this really true?


    On 21/03/2024 21:49, Clayton Macleod wrote:
    I thought the sub-tick system largely made this irrelevant now.
    https://tradeit.gg/blog/cs2-tick-rate/

    On Thu, Mar 21, 2024 at 1:09 PM Mecha Weasel
    <[email protected]> wrote:

        It's not Source engine though.  It's Source2.

        On Thu, Mar 21, 2024, 11:45 AM Leon Grünewald
        <[email protected]> wrote:

            Hi, if this is known can we please document this in the
            valve wiki?
            
https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

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-- Clayton Macleod
    If no one comes from the future to stop you from doing it, then
    how bad of a decision can it really be?

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Clayton Macleod
If no one comes from the future to stop you from doing it, then how bad of a decision can it really be?

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