I too am an old-school mapper. When I recently started remaking some of my
old 1.6 maps into source, I found the lack of the old camera/texture method
perplexing. If you are used to the old way, it makes the new method unusual.

However, a friend showed me the solution. When in the texturing application,
instead of hitting the camera tool, click Z. The Z button will allow you to
suddenly be in a camera mode. Simply click z again to get out of
mouse/camera mode.

PS. No need to flame someone for making an observation/comment. This email
list is designed to help people and to encourage collaboration. Any time you
attack someone for asking an honest question, you lessen the value of a
group project.

www.shawnolson.net 

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of
[email protected]
Sent: Tuesday, March 10, 2009 3:00 PM
To: [email protected]
Subject: hlmappers Digest, Vol 13, Issue 5

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   1. Re: hlmappers Digest, Vol 13, Issue 1 (M M)


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Message: 1
Date: Tue, 10 Mar 2009 13:21:55 -0400
From: M M <[email protected]>
Subject: Re: [hlmappers] hlmappers Digest, Vol 13, Issue 1
To: <[email protected]>
Message-ID: <[email protected]>
Content-Type: text/plain; charset="Windows-1252"


yes I know how to select multiple faces; I am referring to faces large
distances apart. And about my perception of time - it's working perfectly.
It is the method I became used to and remember, and the amount of control,
to me at least, feels as far apart as a mouse fps and an Xbox controller. Go
look at hammer 3.4 if you are curious about it. (Yes I am old school and
just getting  back into mapping) I'm not sure why this has been changed but
I'll deal.





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