The problem that I see with this, though, is that as far as I know, sew moves the vertices of both displacements, which brings the displacement off. In addition, they have displacements in really nice curves that I have no idea how they accomplished. This is what I mean: http://i40.tinypic.com/sxd6c4.jpg (top view) How would I achieve this? I know how I can make a simple tunnel, but this problem arises when I start trying to make a smooth, rounded concrete wall without using tons of brushes. Do I need to settle for manipulation one vertex at a time?
On Mar 20, 2009 2:00pm, [email protected] wrote: > http://www.hl2world.com/wiki/index.php/Tunnels > Sew is your friend. Along with creating only square displacement faces and > having many of them (for a long wall, have a couple square displacement > surfaces, not one long one.) > -Mike _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
