The problem that I see with this, though, is that as far as I know, sew  
moves the vertices of both displacements, which brings the displacement  
off. In addition, they have displacements in really nice curves that I have  
no idea how they accomplished. This is what I mean:
http://i40.tinypic.com/sxd6c4.jpg (top view)
How would I achieve this? I know how I can make a simple tunnel, but this  
problem arises when I start trying to make a smooth, rounded concrete wall  
without using tons of brushes. Do I need to settle for manipulation one  
vertex at a time?

On Mar 20, 2009 2:00pm, [email protected] wrote:

> http://www.hl2world.com/wiki/index.php/Tunnels



> Sew is your friend. Along with creating only square displacement faces and

> having many of them (for a long wall, have a couple square displacement

> surfaces, not one long one.)



> -Mike
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