Does anyone know or have any data on the maximums or minimums of hammer and
the source engine for mapping. I'm not looking for "realistic" values by any
means. Such things like "Is it possible to have a brush with the unit size
of 1.0x10-99" (Which is unreasonably small if you're wondering.)
Basically most important data I need is:

Maximum # of entities
Maximum total size of map (area and/or X*Y*Z values)

and any other maximum or minimum that has to do with hammer or the source
engine that you might think is important.

And if you are aware of any hammer related limitation that the source engine
can exceed LET ME KNOW. *Engine values and numbers have priority over
hammer's limits.*


I know this seems random, but I'm starting a new project.... you'll find out
more about it in the future.
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