I'm not sure but I believe you can't stop a sound only prevent the next loop 
when on a loop.
I had a simular problem but that has been 3 years ago,
Another thing that comes to mind that might help is to select a raw sound 
and not a script when in the sounds browser.




----- Original Message ----- 
From: "William Daly" <[email protected]>
To: "Discussion of Half-Life Mapping" <[email protected]>
Sent: Tuesday, August 04, 2009 9:08 AM
Subject: Re: [hlmappers] 2 buttons


> Send us the .vmf
>
> On Mon, Aug 3, 2009 at 5:28 PM, Yaakov Smith <[email protected]> wrote:
>
>> From what I can understand, (s)he has a map with two buttons. When button 
>> 1
>> is pressed, sound 1 plays. When button 2 is pressed, sound 2 is played.
>> (s)he has wired button 2's output to stop button 1's sound, but it 
>> doesn't,
>> and (s)he can hear both sounds.
>>
>> On Tue, Aug 4, 2009 at 10:01 AM, Nathan West <[email protected]> wrote:
>>
>> > Could you ask that again? The lack of any kind of coherent sentence
>> > structure makes it impossible to tell what your problem is, let alone
>> offer
>> > a solution
>> >
>> > On Mon, Aug 3, 2009 at 6:09 PM, gto5 <[email protected]> wrote:
>> >
>> > > i have buttons that when pressed they play sound but the problem is 
>> > > say
>> i
>> > > press button 1 to play sound it works fine but when i press button 2 
>> > > to
>> > play
>> > > another sound and i have in my outputs button 1 stops sound it doesnt
>> ??
>> > i
>> > > can heard both songs  any help  thanks
>> > > _______________________________________________
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>> > >
>> > >
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>> >
>> >
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>>
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