cameras can only be displayed one at a time in stock source.  if a camera is 
watching a car and another camera is watching a bus, you can't have two 
monitors in one room watching both vehicles.  both monitors will show either 
the car or the bus.  to give the illusion of having multiple images on 
different monitors, use textures instead of real-time monitors.

you can place the monitors in different rooms and use a trigger to change the 
monitor as the player moves around...that will give the player the impression 
that the monitors are different in each room.

again, any number of monitors will only display one camera at a time.

----- Original Message -----
From: Alfonso Arbona <[email protected]>
Date: Tuesday, October 13, 2009 12:23 pm
Subject: Re: [hlmappers] point_camera
To: Discussion of Half-Life Mapping <[email protected]>

> There are several keys on your keyboard, which i see you don't 
> use. It's 
> quite easier to understand someone if he uses: question marks 
> '?', dots 
> '.', commas ',' and so.
> By the way, as i know from garry's mod (I'm not sure about it) 
> you can't 
> have multiple screens rendering different things at the same 
> time. Hope 
> it helps.
> 
> gto5 escribió:
> > why is it i have two cameras and two screens the names of the 
> cameras are not the same niether are the screens why does the 
> screens  show the same picture any help please thanks
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