I've only watched a program or three move from Windows to Everything, but I
suspect that most of the work is identifying the Windows-only code such that
it can be converted to cross-platform code, not the conversion process.

Draco18s


On Sun, May 30, 2010 at 10:48 AM, Jake Maheu <j...@jakemaheu.com> wrote:

> Can any programmers shed some light as to how difficult it would be to
> create a GNU/Linux version of Steam from the Mac version?
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