When activating the maya plugins that come with the SDK, I noticed that VsMaster.mll adds an extra tool to the hypershade window. Under all the generic maya shaders, it adds a shader called "Vs VMT" and it looks like it gives us the ability to preview valve materials in maya.
This would by nifty for my current project, but I'm having a devil of a time getting it set up right. The built-in help command is just a little too vague to clarify my problem with proper paths. Has anyone here fooled around with this tool? Could you spare some wisdom, if so? -Greg _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers