Your textures are not loading properly so the map can't create any of the materials in those cases, including the water shader. Your paths are messed up somewhere. Either hammer has the wrong materials path or the project that you created does... Hope that helps.
On Jun 30, 2010, at 8:57 PM, Acolyte of the milkman wrote: > I started a new mod project last night and after setting everything up > (compiling dlls, creating a test map, etc), and creating a shortcut for > hammer with the launch option -dx_level 81 so that I could see the grid, I > got these compiling errors > > material "dev/dev_measuregeneric01" not found. > Material not found!: DEV/DEV_MEASUREGENERIC01 > material "dev/dev_measuregeneric01b" not found. > Material not found!: DEV/DEV_MEASUREGENERIC01B > material "dev/dev_water5" not found. > Material not found!: DEV/DEV_WATER5 > material "tools/toolsnodraw" not found. > Material not found!: TOOLS/TOOLSNODRAW > material "tools/toolstrigger" not found. > Material not found!: TOOLS/TOOLSTRIGGER > > Here's the rest of the compile log. > http://pastebin.com/b2WSkWfR > > The strange thing is the map is stuck in mat_fullbright and the water > textures don't work right (solid volume, no graphical effect). > > If anyone could offer some advice on how to fix these problems, I would > greatly appreciate it. Thanks in advance. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers