I thought stickies just bounced off func_doors... Is there a volume entity that you could use to trigger a kill action on anything inside the volume? I'd be pretty certain that stickies would respond to that.
Draco18s On Tue, Jul 27, 2010 at 11:28 AM, Daryl Brigner <dbrig...@gmail.com> wrote: > Couple of questions here actually. Couldn't find info anywhere else. > > 1. How to remove stickies that were stuck on objects that have already > moved. Leaves stickies in the air. > -I've figure out how to get rid of buildings when I need to. I just > encompass the brushes in a Trigger_Hurt that is filtered for anything not a > client, and then enable it for a second when the bridge/Func_Door starts > moving. What I can't figure out how to do is get rid of the stickies that > are either sticking to, or resting on, the Func_Door. They just end up > floating in air after the door opens/closes > > 2. How to allow stickies to actually "stick" to a Func_Door. Right now > there are some Func surfaces that stickies just bounce across. Is there a > way to make them stick to these objects? > > Thanks for you help guys. > > -Daryl "RenStrike" Brigner > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers