I thought stickies just bounced off func_doors...

Is there a volume entity that you could use to trigger a kill action on
anything inside the volume?  I'd be pretty certain that stickies would
respond to that.

Draco18s


On Tue, Jul 27, 2010 at 11:28 AM, Daryl Brigner <dbrig...@gmail.com> wrote:

> Couple of questions here actually.  Couldn't find info anywhere else.
>
> 1. How to remove stickies that were stuck on objects that have already
> moved.  Leaves stickies in the air.
>    -I've figure out how to get rid of buildings when I need to.  I just
> encompass the brushes in a Trigger_Hurt that is filtered for anything not a
> client, and then enable it for a second when the bridge/Func_Door starts
> moving.  What I can't figure out how to do is get rid of the stickies that
> are either sticking to, or resting on, the Func_Door.  They just end up
> floating in air after the door opens/closes
>
> 2. How to allow stickies to actually "stick" to a Func_Door.  Right now
> there are some Func surfaces that stickies just bounce across.  Is there a
> way to make them stick to these objects?
>
> Thanks for you help guys.
>
> -Daryl "RenStrike" Brigner
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlmappers
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlmappers

Reply via email to