1. Usually, all players begin a round in a "start-up" or "holding" area.  Would 
that be a good place to post the server's House Rules on the walls?  That way, 
stickies not sticking to func_door doesn't matter, and nobody can cover up the 
Rules with sprays.

2. If not, then you ought to make a func_door that looks like a big sign 
hanging on a wall, and then put your message on that sign brush.  Then attach 
the sign brush to the wall.  Tada, you now have House Rules in-map and the 
whole wall is not a func_door.

3. Can you just make a very thin nodraw brush solid and put it in front of the 
func_door that has the House Rules on it?  Will stickies stick to a nodraw 
solid?  Or perhaps a non-rendering func_brush?

----- Original Message -----
From: Don P <buzza...@gmail.com>
Date: Tuesday, July 27, 2010 5:36 pm
Subject: [hlmappers]  [TF2] Destroying/Knocking Stickies off of Objects
To: hlmappers@list.valvesoftware.com

> I use func_doors for walls that dont move where I want a surface 
> that cannot
> be defaced by sprays. Most of the maps I make are for my organisation
> specifically and I place a fun_door near exits that are coated 
> with the
> server rules, special key bindings etc that may be active on 
> that particular
> server.
> Utilizing a func_door prevents a spray from covering information 
> a new
> player on our servers may need to know.
> Yes it is in the MOTD but walking people through looking at the 
> MOTD is like
> pulling teeth, people are soo lazy. I do this so when people ask 
> a question
> I cn say did you read this sign right here? I also make sure 
> that the signs
> are readable no matter how low their resolution is set.
> 
> On Tue, Jul 27, 2010 at 2:00 PM,
> <hlmappers-requ...@list.valvesoftware.com>wrote:
> 
> > Send hlmappers mailing list submissions to
> >        
> hlmappers@list.valvesoftware.com>
> > To subscribe or unsubscribe via the World Wide Web, visit
> >        
> http://list.valvesoftware.com/mailman/listinfo/hlmappers> or, 
> via email, send a message with subject or body 'help' to
> >        hlmappers-
> requ...@list.valvesoftware.com>
> > You can reach the person managing the list at
> >        hlmappers-
> ow...@list.valvesoftware.com>
> > When replying, please edit your Subject line so it is more specific
> > than "Re: Contents of hlmappers digest..."
> >
> >
> > Today's Topics:
> >
> >   1. [TF2] Destroying/Knocking Stickies off of 
> Objects that    Move.
> >      (Daryl Brigner)
> >   2. Re: [TF2] Destroying/Knocking Stickies off of 
> Objects     that
> >      Move. (Major Johnson)
> >
> >
> > ---------------------------------------------------------------
> -------
> >
> > Message: 1
> > Date: Tue, 27 Jul 2010 11:28:54 -0400
> > From: Daryl Brigner <dbrig...@gmail.com>
> > Subject: [hlmappers] [TF2] Destroying/Knocking Stickies off of 
> Objects>        
> that    Move.
> > To: Discussion of Half-Life Mapping 
> <hlmappers@list.valvesoftware.com>> Message-ID:
> >        <AANLkTikS-
> 15kmayctyek4b5lg8xlhsitfr0gbcwwy...@mail.gmail.com>
> > Content-Type: text/plain; charset=ISO-8859-1
> >
> > Couple of questions here actually.  Couldn't find info 
> anywhere else.
> >
> > 1. How to remove stickies that were stuck on objects that have 
> already> moved.  Leaves stickies in the air.
> >    -I've figure out how to get rid of buildings 
> when I need to.  I just
> > encompass the brushes in a Trigger_Hurt that is filtered for 
> anything not a
> > client, and then enable it for a second when the 
> bridge/Func_Door starts
> > moving.  What I can't figure out how to do is get rid of 
> the stickies that
> > are either sticking to, or resting on, the Func_Door.  
> They just end up
> > floating in air after the door opens/closes
> >
> > 2. How to allow stickies to actually "stick" to a 
> Func_Door.  Right now
> > there are some Func surfaces that stickies just bounce 
> across.  Is there a
> > way to make them stick to these objects?
> >
> > Thanks for you help guys.
> >
> > -Daryl "RenStrike" Brigner
> >
> >
> > ------------------------------
> >
> > Message: 2
> > Date: Tue, 27 Jul 2010 11:43:35 -0400
> > From: Major Johnson <draco...@gmail.com>
> > Subject: Re: [hlmappers] [TF2] Destroying/Knocking Stickies 
> off of
> >        Objects that Move.
> > To: Discussion of Half-Life Mapping 
> <hlmappers@list.valvesoftware.com>> Message-ID:
> >        
> <aanlkti=3xpqfkrtcho9f_v+djgxdurfoumzfc70=m...@mail.gmail.com>> Content-Type: 
> text/plain; charset=ISO-8859-1
> >
> > I thought stickies just bounced off func_doors...
> >
> > Is there a volume entity that you could use to trigger a kill 
> action on
> > anything inside the volume?  I'd be pretty certain that 
> stickies would
> > respond to that.
> >
> > Draco18s
> >
> >
> > On Tue, Jul 27, 2010 at 11:28 AM, Daryl Brigner 
> <dbrig...@gmail.com>> wrote:
> >
> > > Couple of questions here actually.  Couldn't find info 
> anywhere else.
> > >
> > > 1. How to remove stickies that were stuck on objects that 
> have already
> > > moved.  Leaves stickies in the air.
> > >    -I've figure out how to get rid of 
> buildings when I need to.  I just
> > > encompass the brushes in a Trigger_Hurt that is filtered for 
> anything not
> > a
> > > client, and then enable it for a second when the 
> bridge/Func_Door starts
> > > moving.  What I can't figure out how to do is get rid 
> of the stickies
> > that
> > > are either sticking to, or resting on, the Func_Door.  
> They just end up
> > > floating in air after the door opens/closes
> > >
> > > 2. How to allow stickies to actually "stick" to a 
> Func_Door.  Right now
> > > there are some Func surfaces that stickies just bounce 
> across.  Is there
> > a
> > > way to make them stick to these objects?
> > >
> > > Thanks for you help guys.
> > >
> > > -Daryl "RenStrike" Brigner
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list 
> archives,> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlmappers
> > >
> > >
> >
> >
> > ------------------------------
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list 
> archives,> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlmappers
> >
> >
> >
> > End of hlmappers Digest, Vol 29, Issue 8
> > ****************************************
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list 
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlmappers
> 
> 
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlmappers

Reply via email to