There's an entity called player_speedmod if I recall correctly.

- ScarT

Den 2010 8 13 05:25 skrev "Major Johnson" <draco...@gmail.com>:
> Could use a trigger_multiple that on activation that force spawns a
no_draw
> block around them.
>
> Dirty, but effective. ;)
>
> Draco18s
>
>
> On Thu, Aug 12, 2010 at 7:09 PM, Eddie Cameron
> <edd...@grapefruitgames.com>wrote:
>
>> Hi guys!
>>
>> Anyone know a quick way to stop the player from moving temporarily?
>>
>> Thanks!
>> Eddie
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlmappers
>>
>>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlmappers
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlmappers

Reply via email to