There's an entity called player_speedmod if I recall correctly. - ScarT
Den 2010 8 13 05:25 skrev "Major Johnson" <draco...@gmail.com>: > Could use a trigger_multiple that on activation that force spawns a no_draw > block around them. > > Dirty, but effective. ;) > > Draco18s > > > On Thu, Aug 12, 2010 at 7:09 PM, Eddie Cameron > <edd...@grapefruitgames.com>wrote: > >> Hi guys! >> >> Anyone know a quick way to stop the player from moving temporarily? >> >> Thanks! >> Eddie >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlmappers >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers