I am curious if anyone knows any simple process to create HDR sky textures in 
3ds Max. I can make cubemaps in 3ds that become the LDR sky texture... but the 
documentation on the developer site for going from there seems less than 
stellar; worse, the examples they give make the whole process seem like a major 
pain. The HDRShop app on the developer site doesn't seem to make the process 
worth the effort. Any useful input?

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Shawn Olson
www.shawnolson.net 
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