I am curious if anyone knows any simple process to create HDR sky textures in 3ds Max. I can make cubemaps in 3ds that become the LDR sky texture... but the documentation on the developer site for going from there seems less than stellar; worse, the examples they give make the whole process seem like a major pain. The HDRShop app on the developer site doesn't seem to make the process worth the effort. Any useful input?
_______________________ Shawn Olson www.shawnolson.net _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers