In case anyone else runs into this problem here is my solution along with a pic of the results: I turned the sand texture into a blend - using the same texture slightly made slightly blue. Then painted it on where the water goes. http://forums.liquidgravity.us/download/file.php?id=46&mode=view Thanks Nate
> Date: Tue, 28 Sep 2010 13:02:12 +0100 > From: cjones.ke...@gmail.com > To: hlmappers@list.valvesoftware.com > Subject: Re: [hlmappers] Water max fog > > From the VDC article, it appears not. Try loading the material in the Tools > Mode material editor though; that lists tags the VDC hasn't articles on yet. > > On 28 September 2010 01:55, Nathan Voge <hl2fr...@msn.com> wrote: > > > > > Hey everyone, > > My goal is to have really shallow water that transitions well into deeper > > water. For it to look good shallow it needs very low fogstart and fogend > > values. However this leads to very "thick" water in areas that are a little > > deeper. See image. > > > > http://img822.imageshack.us/img822/2110/fogw.png > > > > I am wondering if anyone knows a max fog setting for water textures? Kinda > > like 50% transparency or something like that? Or perhaps another way to do > > what I'm attempting? > > > > Thanks in advance, > > Nate "LiquidGravity" > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers