Hi Suzan,

We created some "model instructions" the idea being they would be a
good super set and people could copy/paste them and delete or change
what applied to their project. If you view the source on the below
wikipage, it is already in Tasking Manager mark up format, so easy
cut/paste.

They might be a good starting place and if they got translated to
spanish we can save that for next time too.

That was always the goal, get a good model set of text and then
translate it so new projects would have an option to come with model
instructions in all the languages when a new project was created. Just
delete what doesn't apply, and customize as needed.

http://wiki.openstreetmap.org/wiki/User:Bgirardot/Tasking_Manager_Default_Roads,_Buildings,_Waterways_Instructions

Cheers
blake
----------------------------------------------------
Blake Girardot
Humanitarian OpenStreetMap Team
Vice President, HOT Board of Directors
skype: jblakegirardot
HOT Core Team Contact: i...@hotosm.org


On Fri, Apr 22, 2016 at 8:45 AM, Suzan Reed <su...@suzanreed.com> wrote:
> The image is very good and it does load slowly, but I appreciate having that 
> kind of clarity.
>
> Just invalidated a number of tasks in the new projects. It might help if the 
> instructions were written more clearly? People are joining buildings, drawing 
> Residential Areas around groups of buildings inside of the city, and I can 
> understand how they misread the instructions because of the way they are 
> written. So we don’t have a lot of wasted time and energy, maybe someone 
> could rewrite them so they are much more clear?
>
> Here are a few of the things I’ve commented on in both English and Spanish:
>
> Buildings must be individually mapped and can not touch.
> If a building touches another building there’s a gray node that must be 
> detached.
> All buildings are buildings, not houses, industrial buildings, or casas.
> A city is a Residential Area. Don’t draw a Residential Area around a group of 
> buildings in the city. Each building needs to be traced.
> Be sure to square all buildings.
> Zoom in to 40% to map buildings accurately.
> Although the buildings are dense, they should each have four walls. They 
> can’t touch.
>
> All this could be written much better, but that gives an overview of what I”m 
> seeing. Hopefully better instructions and good comments can get these things 
> corrected and we won’t be wasting time ad man-hours.
>
> Onward!
> Suzan
>
>
> On Apr 21, 2016, at 11:02 PM, Mhairi O'Hara <mhairi.oh...@hotosm.org> wrote:
>
> Hey Mike,
>
> Could you please add details of the mapathon to the wiki page [1].
>
> Cheers,
>
> Mhairi
>
> [1] http://wiki.openstreetmap.org/wiki/2016_Ecuador_earthquake#Mapathons
>
> On Fri, Apr 22, 2016 at 5:00 AM, Mike Thompson <miketh...@gmail.com> wrote:
> Tyler,
>
> Thanks!
>
> Is anyone else having a problem with custom imagery drawing very slowly in iD?
>
> Mike
>
> On Thu, Apr 21, 2016 at 2:44 PM, Tyler Radford <tyler.radf...@hotosm.org> 
> wrote:
> Hi Mike
>
> http://tasks.hotosm.org/project/1836
>
>
> On Thursday, April 21, 2016, Mike Thompson <miketh...@gmail.com> wrote:
> We are planning a mapathon in Colorado US tonight.  Are there likely to be 
> more Ecuador projects suitable for newer mappers? I am attempting to revise 
> our instruction guide now.
>
> Thanks,
>
> Mike
>
>
> --
> Tyler Radford
> Executive Director
> tyler.radf...@hotosm.org
> @TylerSRadford
>
> Humanitarian OpenStreetMap Team
> Using OpenStreetMap for Humanitarian Response & Economic Development
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> Mhairi O'Hara
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> Email: mhairi.oh...@hotosm.org
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>
> Humanitarian OpenStreetMap Team
> Using OpenStreetMap for Humanitarian Response & Economic Development
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