The mask editor was not written for handling arbitrary mask. It was written to
create simple mask.
I would recommend to first create a rough mask in the overview and then refine
the mask in higher zoom level (add more points, move points, remove points).
** Changed in: hugin
Importance: Undecided => Wishlist
** Changed in: hugin
Status: New => Triaged
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https://bugs.launchpad.net/bugs/1678626
Title:
option to combine overlapping masks
Status in Hugin:
Triaged
Bug description:
In projects with moving persons and in some other cases I sometimes
need to draw very detailed masks. So I zoom in but than sometimes the
area I want to mask doesn't fit inside the display area. This leads to
a workflow problem: it's not easy to scroll when I have an "open" mask
in the works (in that state I can't get access to the "Zoom" drop down
menu or scroll lines but instead mark new mask corners outside of the
image).
One idea is to have a modifier key (some applications use the 'space'
or 'alt' key for this) that turns the mouse pointer to a "hand" symbol
so I can drag the image inside the display area.
The other idea is to create several overlapping masks and combine those
later. So one solution would be to have a context menu for a mask if it has
overlapping masks for the same image number that have the same mask type (or
ask for resulting mask type if those differ):
- combine with mask <list of numbers of other available masks>
- combine with all overlapping masks
An alternative to the former is to select several masks in the list
(shift+click or so) and have a context menu with:
- combine selected masks
(also via the usual buttons 'copy', 'export' and selection of a different
'mask type' would be available for several masks at once)
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