I have run it against the devel tip I think (see comment #10) and you can generate the input images from the files in #2 and #3 (plus ptodummy) but to make things super easy here's as minimal of an example as I could come up with. Note that the resolutions are carefully tuned to ensure the use of the coarse mask.
Use the attached images and then run enblend like this: enblend -f 2200x1100 -o Zenith-BadPixels.tif -- Input0000.tif Input0004.tif enblend -f 2200x1100 -o Wrap180-BadPixels.tif -- Input0000.tif Input0001.tif Input0002.tif Input0003.tif enblend -f 2200x1100 -o Both-BadPixels.tif -- Input0000.tif Input0001.tif Input0002.tif Input0003.tif Input0004.tif All three will give you bad pixels in one form or another (either near the zenith, the 180 wrap or both). Note that these will all be 32bpp tif files. You can work around this problem by adding --fine-mask as a command line option (which disables the course mask and also disables seam optimization in the devel build). I also found that you can eliminate MOST (but not all) of the white pixels by using NFT as the primary seam generator along with the fine mask. This still does seam optimization which gets disabled automatically when you use the fine mask with graphcut. Anyways, hopefully this will give you the same problem on your end. ** Attachment added: "Images.tbz" https://bugs.launchpad.net/hugin/+bug/1356551/+attachment/4189302/+files/Images.tbz -- You received this bug notification because you are a member of Hugin Developers, which is subscribed to Enblend. https://bugs.launchpad.net/bugs/1356551 Title: White pixels at 180 wrap and zenith for 16/32bit HDR Pano Status in Enblend: New Status in Hugin - Panorama Tools GUI: Invalid Bug description: When stitching my final pano for an HDR workflow I get a column of blank/white pixels near the equator at the 180 wrap and an entire row of blank/white pixels at the top. Here's the basic pieces of my workflow: - Multiple exposures at 7 angles with samyang 8mm + pano head - Combined exposures to 7 HDR images using pfstools (sometimes exr files for 16bpp, other times tiff for 32bpp) - Use hugin to: mask out pano head arm, find control points, optimize positions, barrel and view and set output options - Stitch with a script using nona+enblend to equirec HDR image Can view example of the white pixels here: - you're facing the 180 wrap when it first comes up - zoom in at zenith to see the missing top pixel http://vr.rollerblading.es/pano/file?path=https://dl.dropboxusercontent.com/u/3340541/Panos/MuralLobby-Pano-LDR.jpg When I look at intermediate files I'm pretty sure it is enblend that is the source of the problem. I've tried several different versions: - The stock version from the OSX binary on the source forge web site (v 4.1.1) - Enblend 4.1.2_2 compiled with macports - Enblend 4.1.3 compiled with macports (using my own updated portfile to grab the 4.1.3 tar ball) All three versions show the same problem. I'll attach a screenshot pointing out the truant pixels as well as a minimal .pto file and the script I use for stitching. To manage notifications about this bug go to: https://bugs.launchpad.net/enblend/+bug/1356551/+subscriptions _______________________________________________ Mailing list: https://launchpad.net/~hugin-devs Post to : hugin-devs@lists.launchpad.net Unsubscribe : https://launchpad.net/~hugin-devs More help : https://help.launchpad.net/ListHelp