Which commit contains the fix? I can't find any relevant change in the latest 2 months of commits in default.
-- You received this bug notification because you are a member of Hugin Developers, which is subscribed to Hugin. https://bugs.launchpad.net/bugs/1322695 Title: Hugin won't create a panorama with "Use GPU for remapping" checked. Status in Hugin: Fix Committed Bug description: I've got a SandyBridge i7, no external graphics card. Hugin supplied with xubuntu 14.04. =========================================================================== *************** Panorama makefile generated by Hugin *************** =========================================================================== System information =========================================================================== Operating system: GNU/Linux Release: 3.13.0-24-generic Kernel version: #47-Ubuntu SMP Fri May 2 23:30:00 UTC 2014 Machine: x86_64 Disc usage Filesystem Size Used Avail Use% Mounted on /dev/sda3 94G 5.0G 84G 6% / none 4.0K 0 4.0K 0% /sys/fs/cgroup udev 3.8G 4.0K 3.8G 1% /dev tmpfs 771M 1.4M 769M 1% /run none 5.0M 0 5.0M 0% /run/lock none 3.8G 808K 3.8G 1% /run/shm none 100M 48K 100M 1% /run/user /dev/sda1 180M 36M 132M 22% /boot /dev/sda4 816G 436G 339G 57% /home total used free shared buffers cached Mem: 7701 6183 1518 342 67 2464 -/+ buffers/cache: 3650 4050 Swap: 7812 56 7756 =========================================================================== Output options =========================================================================== Hugin Version: 2013.0.0.4692917e7a55 Project file: /tmp/huginpto_N2njr0 Output prefix: IMG_8429-1 - IMG_8430-1 Projection: Equirectangular (2) Field of view: 74 x 74 Canvas dimensions: 4098 x 4098 Crop area: (88,168) - (4027,3132) Output exposure value: 11.39 Output stacks minimum overlap: 0.700 Output layers maximum Ev difference: 0.50 Selected outputs Normal panorama * Blended panorama Using GPU for remapping =========================================================================== Input images =========================================================================== Number of images in project file: 2 Number of active images: 2 Image 0: /home/ian/Pictures/2014-05-10 Boat Trip Leeds Liverpool/2014-05-12 Wigan Flight Down Wigam Pier/converted/IMG_8429-1.tif Image 0: Size 2848x4282, Exposure: 11.40 Image 1: /home/ian/Pictures/2014-05-10 Boat Trip Leeds Liverpool/2014-05-12 Wigan Flight Down Wigam Pier/converted/IMG_8430-1.tif Image 1: Size 2848x4282, Exposure: 11.39 =========================================================================== Testing programs =========================================================================== Checking nona...[OK] Checking enblend...[OK] Checking enfuse...[OK] Checking hugin_hdrmerge...[OK] Checking exiftool...[OK] =========================================================================== Stitching panorama =========================================================================== nona -g -z LZW -r ldr -m TIFF_m -o IMG_8429-1\ -\ IMG_8430-1 -i 0 /tmp/huginpto_N2njr0 nona: using graphics card: Intel Open Source Technology Center Mesa DRI Intel(R) Sandybridge Desktop destStart=[88, 168] destEnd=[2664, 3132] destSize=[(2576, 2964)] srcSize=[(2848, 4282)] srcBuffer=0x2b1c5c686010 srcAlphaBuffer=0 destBuffer=0x2b1c60c4e010 destAlphaBuffer=0x2b1c637ff010 destGLInternalFormat=GL_RGBA16 destGLFormat=GL_RGB destGLType=GL_UNSIGNED_SHORT srcGLInternalFormat=GL_RGBA16 srcGLFormat=GL_RGB srcGLType=GL_UNSIGNED_SHORT srcAlphaGLType=GL_BYTE destAlphaGLType=GL_UNSIGNED_BYTE warparound=0 needsAtanWorkaround=0 maxTextureSize=8192 Source chunks: [(0, 0) to (2848, 4282) = (2848x4282)] Dest chunks: [(0, 0) to (1288, 1482) = (1288x1482)] [(1288, 0) to (2576, 1482) = (1288x1482)] [(0, 1482) to (1288, 2964) = (1288x1482)] [(1288, 1482) to (2576, 2964) = (1288x1482)] Total GPU memory used: 260446256 Interpolator chunks: [(0, 0) to (4, 4) = (4x4)] #version 110 #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect SrcTexture; float sinh(in float x) { return (exp(x) - exp(-x)) / 2.0; } float cosh(in float x) { return (exp(x) + exp(-x)) / 2.0; } float atan2_xge0(const in float y, const in float x) { return atan(y, x); } float atan2_safe(const in float y, const in float x) { return atan(y, x); } float atan_safe(const in float yx) { return atan(yx); } void main(void) { float discardA = 1.0; float discardB = 0.0; vec2 src = gl_TexCoord[0].st; src -= vec2(2049.0000000000000000, 2049.0000000000000000); // rotate_erect(9968.1081081081083539, 734.44677103224705661) { src.s += 734.44677103224705661; float w = (abs(src.s) > 9968.1081081081083539) ? 1.0 : 0.0; float n = (src.s < 0.0) ? 0.5 : -0.5; src.s += w * -19936.216216216216708 * ceil(src.s / 19936.216216216216708 + n); } // sphere_tp_erect(3172.9473573596128517) { float phi = src.s / 3172.9473573596128517; float theta = -src.t / 3172.9473573596128517 + 1.5707963267948965580; if (theta < 0.0) { theta = -theta; phi += 3.1415926535897931160; } if (theta > 3.1415926535897931160) { theta = 3.1415926535897931160 - (theta - 3.1415926535897931160); phi += 3.1415926535897931160; } float s = sin(theta); vec2 v = vec2(s * sin(phi), cos(theta)); float r = length(v); theta = 3172.9473573596128517 * atan2_safe(r, s * cos(phi)); src = v * (theta / r); } // persp_sphere(3172.9473573596128517) { mat3 m = mat3(1.0000000000000000000, 8.3266726846886789836e-17, 6.1716875719902952767e-18, -8.3495134752153772000e-17, 0.99726441659211662039, 0.073916732876835020138, 0.0000000000000000000, -0.073916732876835020138, 0.99726441659211662039); float r = length(src); float theta = r / 3172.9473573596128517; float s = 0.0; if (r != 0.0) s = sin(theta) / r; vec3 v = vec3(s * src.s, s * src.t, cos(theta)); vec3 u = v * m; r = length(u.st); theta = 0.0; if (r != 0.0) theta = 3172.9473573596128517 * atan2_safe(r, u.p) / r; src = theta * u.st; } // rect_sphere_tp(3172.9473573596128517) { float r = length(src); float theta = r / 3172.9473573596128517; float rho = 0.0; if (theta >= 1.5707963267948965580) rho = 1.6e16; else if (theta == 0.0) rho = 1.0; else rho = tan(theta) / theta; src *= rho; } // resize(1.0270517266772629661, 1.0270517266772629661) src *= vec2(1.0270517266772629661, 1.0270517266772629661); // radial(0.97371777052458663437, 0.0000000000000000000, 0.026282229475413400321, 0.0000000000000000000, 1424.0000000000000000, 1000.0000000000000000) { float r = length(src) / 1424.0000000000000000; float scale = 1000.0; if (r < 1000.0000000000000000) { scale = ((0.0000000000000000000 * r + 0.026282229475413400321) * r + 0.0000000000000000000) * r + 0.97371777052458663437; } src *= scale; } src += vec2(1423.5000000000000000, 2140.5000000000000000); src = src * discardA + vec2(-1000.0, -1000.0) * discardB; gl_FragColor = vec4(src.s, 0.0, 0.0, src.t); } #version 110 #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect CoordTexture; uniform sampler2DRect SrcTexture; uniform sampler2DRect AccumTexture; uniform vec2 SrcUL; uniform vec2 SrcLR; uniform vec2 KernelUL; uniform vec2 KernelWH; float w(const in float i, const in float f) { float A = -0.75000000000000000000; float c = abs(i - 1.0); float m = (i > 1.0) ? -1.0 : 1.0; float p = c + m * f; if (i == 1.0 || i == 2.0) { return (( A + 2.0 )*p - ( A + 3.0 ))*p*p + 1.0; } else { return (( A * p - 5.0 * A ) * p + 8.0 * A ) * p - 4.0 * A; } } void main(void) { vec2 src = texture2DRect(CoordTexture, gl_TexCoord[0].st).sq; vec4 accum = texture2DRect(AccumTexture, gl_TexCoord[0].st); src -= SrcUL; vec2 t = floor(src) + -0.50000000000000000000; vec2 f = fract(src); vec2 k = vec2(0.0, 0.0); for (float ky = 0.0; ky < 4.0000000000000000000; ky += 1.0) { k.t = ky + KernelUL.t; float wy = w(k.t, f.t); for (float kx = 0.0; kx < 4.0000000000000000000; kx += 1.0) { k.s = kx + KernelUL.s; float wx = w(k.s, f.s); vec2 ix = t + k; vec4 sp = texture2DRect(SrcTexture, ix); float weight = wx * wy * sp.a; accum += sp * weight; } } gl_FragColor = accum; } #version 120 #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect NormTexture; uniform sampler2DRect CoordTexture; uniform sampler2DRect InvLutTexture; uniform sampler2DRect DestLutTexture; void main(void) { // Normalization vec4 n = texture2DRect(NormTexture, gl_TexCoord[0].st); vec4 p = vec4(0.0, 0.0, 0.0, 0.0); if (n.a >= 0.2) p = n / n.a; // Photometric // invLutSize = 1024.0000000000000000 // pixelMax = 65535.000000000000000 // destLutSize = 1024.0000000000000000 // destExposure = 0.00037251857878706234493 // srcExposure = 0.00037127799462741026227 // whiteBalanceRed = 1.0000000000000000000 // whiteBalanceBlue = 1.0000000000000000000 p.rgb = p.rgb * 1023.0000000000000000; vec2 invR = texture2DRect(InvLutTexture, vec2(p.r, 0.0)).sq; vec2 invG = texture2DRect(InvLutTexture, vec2(p.g, 0.0)).sq; vec2 invB = texture2DRect(InvLutTexture, vec2(p.b, 0.0)).sq; vec3 invX = vec3(invR.x, invG.x, invB.x); vec3 invY = vec3(invR.y, invG.y, invB.y); vec3 invA = fract(p.rgb); p.rgb = mix(invX, invY, invA); // VigCorrMode=VIGCORR_RADIAL float vig = 1.0; { vec2 vigCorrCenter = vec2(1423.5000000000000000, 2140.5000000000000000); float radiusScale=0.00038890617819337537208; float radialVigCorrCoeff0 = 1.0000000000000000000; float radialVigCorrCoeff1 = 0.016847625337309098809; float radialVigCorrCoeff2 = 0.081252655071550994315; float radialVigCorrCoeff3 = -0.059167709616513797233; vec2 src = texture2DRect(CoordTexture, gl_TexCoord[0].st).sq; vec2 d = src - vigCorrCenter; d *= radiusScale; vig = radialVigCorrCoeff0; float r2 = dot(d, d); float r = r2; vig += radialVigCorrCoeff1 * r; r *= r2; vig += radialVigCorrCoeff2 * r; r *= r2; vig += radialVigCorrCoeff3 * r; } vec3 exposure_whitebalance = vec3(1.0033413888719611151, 1.0033413888719611151, 1.0033413888719611151); p.rgb = (p.rgb * exposure_whitebalance) / vig; p.rgb = p.rgb * 1023.0000000000000000; vec2 destR = texture2DRect(DestLutTexture, vec2(p.r, 0.0)).sq; vec2 destG = texture2DRect(DestLutTexture, vec2(p.g, 0.0)).sq; vec2 destB = texture2DRect(DestLutTexture, vec2(p.b, 0.0)).sq; vec3 destX = vec3(destR.x, destG.x, destB.x); vec3 destY = vec3(destR.y, destG.y, destB.y); vec3 destA = fract(p.rgb); p.rgb = mix(destX, destY, destA); gl_FragColor = p; } gpu shader program compile time = 0.028 nona: Unsupported framebuffer format in: /build/buildd/hugin-2013.0.0+dfsg/src/hugin_base/vigra_ext/ImageTransformsGPU.cpp:714 make: *** [IMG_8429-1 - IMG_8430-10000.tif] Error 1 To manage notifications about this bug go to: https://bugs.launchpad.net/hugin/+bug/1322695/+subscriptions _______________________________________________ Mailing list: https://launchpad.net/~hugin-devs Post to : hugin-devs@lists.launchpad.net Unsubscribe : https://launchpad.net/~hugin-devs More help : https://help.launchpad.net/ListHelp